S
SpamSaviour
Guest
It's been a while now since I've done any mapping using Hammer (or Worldcraft as it was back then), but I was wondering how the map geometry would be constructed in HL2 maps?
Would it be made from BSP or would something similar to the new Unreal editors be used (ie. static meshes created in another 3D modelling program)?
Would it be made from BSP or would something similar to the new Unreal editors be used (ie. static meshes created in another 3D modelling program)?