Medic Achievements Unveiled

DigiQ8

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Shacknews revealed a list of the 36 Medic-specific achievements that will soon arrive Team Fortress 2. And it goes like this:
  • First Do No Harm: Play a full round without killing any enemies and score the highest on a team of 6 or more players.
  • Quadruple Bypass: Heal a teammate who's taking fire from 4 enemies at once.
  • Group Health: Work with 2 other medics to deploy 3 simultaneous uber-charges.
  • Surgical Prep: Have an uber-charge ready before the setup phase ends.
  • Trauma Queen: Deploy 3 uber-charges in less than 5 minutes, and assist in 5 kills during that time.
  • Double Blind Trial: Deploy an uber-charge within 8 seconds of a nearby enemy medic deploying his.
  • Play Doctor: In a team with no medics, be first to switch to medic after a teammate calls "Medic!" and then heal 500 health.
  • Triage: Deploy an uber-charge on a teammate less than a second before they're hit by a critical explosive.


To view the complete list click here.
 
some of these sound challenging, but dammit, when is it coming out (officially) !?
 
It doesn't look like many people are going to have the ubersaw.
 
I'm so totally undecided about whether this is good or not...D:
 
OMG! Some of those are ****ing Redicioulous! What if I don't have 10 friends?
How many times am I going to have to try before I uber someone right before a crit hits them!?

WTF VALVE!?
THIS IS WHY I HATE AND DESPISE UNLOCK ABLES IN MULTILAYER GAMES!
 
1: Done every time I play.
2: No prob. (Does it count if they're ubered? Probably not.)
3: Hmm... it's rare that I see two other medics on the same team, much less who know what they're doing. I'll need help with this.
4: Wasn't the game tweaked to make this possible without needing the other players to hurt themselves? Unless I'm missing something, this is a freebie.
5: Been done, but not often. 24/7 2Fort servers with 32 players will help.
6: Certain maps make this inevitable. A given.
7: Interesting - that'll be fun.
8:This'll be tricky, but shouldn't take too long. I did this just last night (although it's tricky to 'plan' for this).
9: Routine.
10: This'll be weird, although I do see a number of medics playing offense.
11: This will be rather challenging.
12: Not as challenging as 11. Medics will be harder to get to than scouts though.
13: Bring it.
14: Great... gonna get a bunch of static for ubering a scout.
15: HA! ...love the name. 8 is a lot, but not impossible.
16: No prob.
17: I'll probably have to ask a heavy to help with this.
18: This'll be hard... unless I can get very close to the equipment with a heavy, I'll pick a pyro for this amount of carnage. Demos work in a pinch, but they usually are only able to take out one item. However... I can keep them alive while they sticky all the equipment, and save the uber for the final detonation.
19: I've ubered engineers to keep them alive through this ordeal. No prob.
20: How can you not do this? Unless it doesn't count when you're ubered, this'll be a snap.
21: ...can knock this out in an evening.
22: See 21.
23: This might take a while longer, but it's only a matter of time.
24: I will not enjoy getting this one. I very much dislike 'wasting' ubercharges while I try to go on the offense with a support class.
25: This seems like it will come up as a result of attempts at other achievements.
26: Already there. I don't suppose these are retroactive?
27: How do you tell this number?
28: See 27. Maybe they'll add it to the stats?
29: Cheap. I'll just wait until I spot a spy in disguise, give him a little health, then go after him.
30: Done almost every time I play. (One of my favorite heals, actually, catching them in the air and keeping them from dying on impact)
31: Freebie.
32: How do you do this besides taunting over their corpse?
33: This'll take some time... spies are getting wiser than that.
34: I will need your help with this.
35: Freebie.
36: This'll take some time. We can knock this out with number 34.


I'm fairly excited about these... must go play now!
 
Number 34 is nasty.
I never liked the main Steam Community "Adchivement", and never will.

As for the rest, I might get that crit gun but no ubersaw for me.
 
1. First Do No Harm: Play a full round without killing any enemies and score the highest on a team of 6 or more players.
Easy.
2. Quadruple Bypass: Heal a teammate who's taking fire from 4 enemies at once.
Get it while doing the above.
3. Group Health: Work with 2 other medics to deploy 3 simultaneous uber-charges.
Relies on a bit of organisation, but not hard.
4. Surgical Prep: Have an uber-charge ready before the setup phase ends.
Pish.
5. Trauma Queen: Deploy 3 uber-charges in less than 5 minutes, and assist in 5 kills during that time.
Shouldn't be a problem.
6. Double Blind Trial: Deploy an uber-charge within 8 seconds of a nearby enemy medic deploying his.
Easy.
7. Play Doctor: In a team with no medics, be first to switch to medic after a teammate calls "Medic!" and then heal 500 health.
"In a team with no Medics"? During the months following the Medic achievements release? GG Valve. Say goodbye to that ubersaw, only statwhores on empty servers will get this achievement before September.
8. Triage: Deploy an uber-charge on a teammate less than a second before they're hit by a critical explosive.
Difficult to anticipate. Will come with time.
9. Preventive Medicine: Block the enemy from capturing a control point with an uber-charged teammate.
Dustbowl anyone?
10. Consultation: Assist a fellow medic in killing 5 enemies in a single life.
Luckily I know a good medic or two.
11. Does It Hurt When I Do This?: Kill 50 scouts with your syringe gun.
50? Ouch. This will probably take the longest to get.
12. Peer Review: Kill 50 medics with your bone saw.
This one's easier than the Scout one imo (especially considering everyone will be playing Medic for the next few months).
13. Big Pharma: Assist a heavy in killing 30 enemies where neither of you die.
Relies 'heavily' on your partner being good and you Spy-swatting a fair bit. Probably more achievable by camping in the midfield on a map like Dustbowl or Hydro.
14. You'll Feel A Little Prick: Assist in killing 4 enemies with single uber-charge on a scout.
Not a challenge if you uber a Scout on the middle flag in Granary or Well.
15. Autoclave: Assist in burning 8 enemies with a single uber-charge on a pyro.
Again, Dustbowl.
16. Blast Assist: Assist in exploding 5 enemies with a single uber-charge on a soldier.
Walk. in. the. park.
17. Blunt Trauma: Assist in punching out 4 enemies with a single uber-charge on a heavy.
Walk turned into a stroll.
18. Medical Breakthrough: Assist in destroying 8 enemy engineer buildings with a single uber-charge on a Demoman.
I'm guessing this one needs to be done on Dustbowl or possibly 2Fort.
19. Midwife Crisis: Heal an engineer as he repairs his sentry while it's under enemy fire.
Easy.
20. Ubi Concordia, IBI Victoria: Assist in killing 5 enemies on an enemy control point, in a single life.
Again, try a Heavy, Soldier or Pyro on Well or Granary.
21. Grand Rounds: Heal 200 teammates after they've called for "Medic!"
Will come with time, but depends a bit too much on people using the calls, so will probably take quite a while to get. Statwhores can just find a server and take it in turns to play Soldier-shootie-wallie.
22. Infernal Medicine: Extinguish 100 burning teammates.
Same as above, will take some time. Better to try this on Dustbowl, GravelPit, Granary and Well.
23. Doctor Assisted Homicide: Assist in killing 20 nemesis.
Nemeses, surely? Play newb-sitter for a bit to get this one.
24. Placebo Effect: Kill 5 enemies in a single life while having your uber-charge ready, but undeployed.
GravelPit, capture point C on defence, I'm thinking.
25. Sawbones: Hit enemies with your bonesaw 10 times in arrow without dying or missing.
Arf, typo. The 'or missing' part will be tricky. I'd probably go for this achievement first just to get it out of the way.
26. Intern: Accumulate 7000 heal points in a single life.
Just don't die.
27. Specialist: Accumulate 10000 heal points health in a single life.
You basically have to be a mobile health dispenser for this one, camped behind the frontline and away from all the action. This will be a boring achievement to get.
28. Chief of Staff: Accumulate 10 million total heal points.
Weak. All the other achievements could be knocked out over a couple of weekends. This one will take ages.
29. Hypocritical Oath: Kill an enemy spy that you have been healing.
Cakewalk.
30. Medical Prevention: Save a falling teammate from dying on impact.
Medspam -> ALL
31. Second Opinion: Uber-Charge 2 teammates at once.
Uberspam -> ALL
32. Autopsy Report: Provide an enemy with a freezecam shot of you taunting above their ragdoll.
Taunt -> ALL
33. FYI I Am A Medic: Use your bonesaw to kill 5 enemy spies who have been calling for "Medic!"
Bonesaw is already the weapon of choice for this procedure.
34. Family Practice: Uber-charge ten of your steam community friends.
Sigh. Requires a more than a modicum of organisation.
35. House Call: Join a game that one of your friends is in and then deploy and uber-charge on him.
Arf, typo. Do it while you're doing the above.
36. Bedside Manner: Be healing a teammate as he achieves an achievement of his own.
Gah, annoying. But can be done with a friend if you organise yourselves to alternate between getting achievements 4, 7, 19, 29, 30, 31, 32 or 35.

What's annoying about these achievements is that some of the tougher ones can be done a LOT quicker in private servers by statwhores/griefers. This seems a perplexing move from Valve considering TF2 has always had an 'accessible to all' mantra. Within 4-6 weeks I predict we'll start seeing the first griefer-Medic partnerships that will have a significant advantage over the other team's vanilla Medic combos. I still think a double Blutsaugher-Ubersaw partnership can be exploited to create an infinite chain of uber-melee-mayhem.

It's weird because it introduces a level of elitism/meritocracy that doesn't really exist in TF2. A fully suped-up Medic will be good enough to rambo on his own (ranged health-leech, crit-accumulating bonesaw).

I know one argument is that the achievements are so hard to get only a few people will have them, but those few people will have to be amazing at the game in the first place in order to get the ability-enhancing weapons. This means you're making the top 5% even more deadly, while the less skilled players (or the ones who don't have the time to practise as much) will never be able to get an Ubersaw, or perhaps even a Critzcrieg.

Secondly, clanners already ruin games by jumping on public servers and teamstacking. Clanned players have all of the incentive and the means to get these achievements quickly.
1. They are (usually) of a greater skill level, so can excel at the survival/kill-based challenges.
2. They are already part of a group that plays together, so can organise themselves to churn out any exploitable achievements on private servers within a matter of hours.
3. For the tougher achievements that rely on playing against a lot of other players, they will have even more reason to want to stack on the same team to get their achievements more easily.

I don't particularly mind myself because I have a competitive streak in me that will want to get all 36 achievements (if I have time). TF2 was boring for me up until now because of the paucity of maps available to play. But, I feel a bit sorry for the non-competitively-minded players out there who will suffer at the level of elitism this will introduce to the game and its negative effects on what was a reasonably level playing field.

[Edit] Also a lot of these will be easier to get once you have the Blutsaugher, since you will be able to stay alive by ranged-leeching.
 
Great Odin's raven! By the look of these achievements, having an ubersaw will be equivalent to shouting "I HAVEN'T LEFT THE HOUSE IN SIX MONTHS".
 
OMG! Some of those are ****ing Redicioulous! What if I don't have 10 friends?

These achievements are the kind Valve should stop putting out. It has nothing to do with the actual game and feels like a not-so-subtle push to simply use their Friends service.

I don't, really. Unlockables shouldn't be impeded by Steam itself.
 
What's annoying about these achievements is that some of the tougher ones can be done a LOT quicker in private servers by statwhores/griefers.
Indeed

A fully suped-up Medic will be good enough to rambo on his own (ranged health-leech, crit-accumulating bonesaw).
Disagree, all the new weapons have their own downsides - the heath-leech needles don't crit plus we've yet to see just how effective they are in keeping you alive and the new bonesaw fires slower than the regular one.

I know one argument is that the achievements are so hard to get only a few people will have them, but those few people will have to be amazing at the game in the first place in order to get the ability-enhancing weapons. This means you're making the top 5% even more deadly
CoD4's system does unlockables better I think, there are achievements but they aren't required to unlock anything - getting them just speeds up the process. (Both achievements and general play adds to your points pool, at certain point levels things are unlocked). This gives an incentive for achievements to be attempted but players are not forced to get achievements to get the unlockables.

These achievements are the kind Valve should stop putting out. It has nothing to do with the actual game and feels like a not-so-subtle push to simply use their Friends service.
Indeed. It encourages useless friends IMO.
 
In addition to what's been mentioned so far, there's also the fact that now everyone will be playing Medic for a while, making some of the achievements hard to get and unbalancing the game. IMO they should have released the unlockables and extra achievements for several classes at once.
 
Disagree, all the new weapons have their own downsides - the heath-leech needles don't crit plus we've yet to see just how effective they are in keeping you alive and the new bonesaw fires slower than the regular one.
Well, made a bit of a slip-up there. What I meant to say is that Medic-Medic partnerships will have the potential to be just as deadly if not more deadly than Medic-Heavy combos.
 
Medics are easy to kill.
 
What I meant to say is that Medic-Medic partnerships will have the potential to be just as deadly if not more deadly than Medic-Heavy combos.
Meh Heavy-Medic combo's are overrated, there were good when TF2 first came out - now people have learned how to deal with them better. But that's beside the point, it remains to be seen how well Medic-Medic combo's work and keep in mind that there will be new features for the other classes to factor in later.
 
Meh Heavy-Medic combo's are overrated, there were good when TF2 first came out - now people have learned how to deal with them better. But that's beside the point, it remains to be seen how well Medic-Medic combo's work and keep in mind that there will be new features for the other classes to factor in later.
True, Medic-Soldier combos are by far the best (although I haven't seen how they work with the recent ammo cuts, but they're still probably pretty deadly). The thing is, once you see how freakin' crazy competitive TF2 players are, and you realise that these are the guys who will be putting in the time and the practise to get the really hard-to-get weapons like the Ubersaw, you can't help but think that they will be able to dominate any public server they go on if they so choose.
 
True, Medic-Soldier combos are by far the best (although I haven't seen how they work with the recent ammo cuts, but they're still probably pretty deadly). The thing is, once you see how freakin' crazy competitive TF2 players are, and you realise that these are the guys who will be putting in the time and the practise to get the really hard-to-get weapons like the Ubersaw, you can't help but think that they will be able to dominate any public server they go on if they so choose.

Can't they already? Three or four clanners is more than enough for one team to dominate the other on a pub.
 
Can't they already? Three or four clanners is more than enough for one team to dominate the other on a pub.
Exactly. What I'm saying is that with these achievements there might be exploits that would allow only 2 clanners to ruin a server.
 
There are upsides and downsides to this. I can't make up my mind if I'm going to like this...
 
The weapons aren't as overpowered as people are saying. Also, people are saying that the Ubersaw will discourage healling because you'll just be able to Uber with the saw. Keep in mind that to get it you have to heal 100,000,000 HP. That's really going to encourage healling.
 
Tf2 is ruined forever. What the hell will happen to the game once every class has been done? :eek:
 
Ruined? Hardly, these weapon unlockables will add a lot of depth with their use, combinations and counters, which is a good thing IMO.
 
The weapons aren't as overpowered as people are saying. Also, people are saying that the Ubersaw will discourage healling because you'll just be able to Uber with the saw. Keep in mind that to get it you have to heal 100,000,000 HP. That's really going to encourage clanners to heal their friends.
Fixed.

You'll also notice that a lot of the Achievements require you to not die, so Medics won't partner up with anyone who isn't going to keep them alive (i.e. newbies). This is just another level of elitism to the new achievements.
 
Heh it all balances out if you have clanners on the other team. Although when I'm playing with Rurisu often the enemy clanners rage, fast.
 
Ay ay ay, some of those sound really bloody difficult, but then I love playing medic* so I'll give it a whirl!



*: Except for the fact that - 8 times out of 10 - as soon as you're healing a team-mate they instantly turn into a dribbling retard, think they're invincible and charge about like a spastic on speed with an itchy trigger finger and a death wish. This usually involves me getting killed too, and first, because I've got less health.

Also, a heavy with a medic on them tends to think they're the best player since, like, EVAR, when actually it's like they're being taken on a stupendously violent walk by their social care worker.
Again: dribbling retards.
 
*: Except for the fact that - 8 times out of 10 - as soon as you're healing a team-mate they instantly turn into a dribbling retard, think they're invincible and charge about like a spastic on speed with an itchy trigger finger and a death wish. This usually involves me getting killed too, and first, because I've got less health.

I have the exact opposite problem. People just play as they usually do, refusing to press forward, statwhoring on defense. If I had a nickle for every soldier I healed that refused to cross the bridge on 2fort...

There's just generally a poor awareness that the medic is an actual player who probably wants you to do something in return for his heals. He's not just a personal convenience. So more often than not I have to deal with enemies my target couldn't be bothered to deal with earlier.

I'm also amazed by how many heavies are still unfamiliar with the concept of LOOKING AROUND. They just stupidly aim in one direction, pissing out their ammo at nobody, oblivious to the ****ing enemies right next to them as I frantically jump around to get my target's attention.
 
I'm also amazed by how many heavies are still unfamiliar with the concept of LOOKING AROUND. They just stupidly aim in one direction, pissing out their ammo at nobody, oblivious to the ****ing enemies right next to them as I frantically jump around to get my target's attention.

:LOL:

So true. I just had a game on Badlands and nobody was pushing forward at all. I saved my uber for a few minutes hoping for somebody to put it to good use but nobody on my team understood the concept of an uber rush.
 
Ruined? Hardly, these weapon unlockables will add a lot of depth with their use, combinations and counters, which is a good thing IMO.

The problem with only doing one class at a time, though, is that now EVERYBODY will be a medic.
 
Frankly, I'm all for more people getting medic experience.

That way they'll see how infuriating it can be to deal with idiots. And they'll be mindful in the future when they're getting heals.
 
This is how I see Team Fortress 2 in summary over the next couple of days.

medics.jpg
 
The problem with only doing one class at a time, though, is that now EVERYBODY will be a medic.
A deliberate decision by Valve, to encourage more medics. Okay so there will probably be an hilarious number per team to begin with.

That way they'll see how infuriating it can be to deal with idiots. And they'll be mindful in the future when they're getting heals.
Not necessarily, I'm often medic but I still find it hard to keep track of them in the heat of battle.
 
I will be a heavy and will be an incredible medislut.
 
That's pretty funny. I find three medics to be the most that work on a crowded server, usually two are fine. More than that, and it seems to be a waste.
 
I see a lot of bad ones here. Very bad.

"Why did you uber the scout?"

"I WANT THE ACHIEVEMENT LOLZ?"
 
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