giant384
Tank
- Joined
- Nov 8, 2004
- Messages
- 8,150
- Reaction score
- 5
i am having some problems recently when compiling. the map compiles and shows up in css but when i open it it does nothing and goes back to menu doesnt even get a load screen. also i noticed it said leaks and memory leaks .btw this is test map and it should work.i havent changed any setting ive used the default ones the whole time
** Executing...
** Command: "c:\program files\valve\steam\steamapps\domini384\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\domini384\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\domini384\sourcesdk_content\cstrike\mapsrc\knife level"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\domini384\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.vmf
"materials/overlays/garagewallmarking02a.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_terrorist (1332.04 -574.00 92.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (559 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (559 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (22 bytes to 22)
Writing C:\Program Files\Valve\Steam\SteamApps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.bsp
0 seconds elapsed
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "c:\program files\valve\steam\steamapps\domini384\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\domini384\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\domini384\sourcesdk_content\cstrike\mapsrc\knife level"
Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.bsp
reading c:\program files\valve\steam\steamapps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\domini384\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\domini384\counter-strike source\cstrike" -noextra "C:\Program Files\Valve\Steam\SteamApps\domini384\sourcesdk_content\cstrike\mapsrc\knife level"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.bsp
No vis information, direct lighting only.
82 faces
58140 square feet [8372224.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 1/8192 12/98304 ( 0.0%)
brushsides 6/65536 48/524288 ( 0.0%)
planes 32/65536 640/1310720 ( 0.0%)
vertexes 97/65536 1164/786432 ( 0.1%)
nodes 54/65536 1728/2097152 ( 0.1%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 82/65536 4592/3670016 ( 0.1%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 56/65536 1792/2097152 ( 0.1%)
leaffaces 82/65536 164/131072 ( 0.1%)
leafbrushes 9/65536 18/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 376/512000 1504/2048000 ( 0.1%)
edges 189/256000 756/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 72/65536 144/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 147808/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 286/393216 ( 0.1%)
LDR leaf ambient 56/65536 1344/1572864 ( 0.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7346/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 559/4194304 ( 0.0%)
==== Total Win32 BSP file data space used: 170615 bytes ====
Linux Specific Data:
physicssurface [variable] 559/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 170615 bytes ====
Total triangle count: 188
Writing c:\program files\valve\steam\steamapps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.bsp" "c:\program files\valve\steam\steamapps\domini384\counter-strike source\cstrike\maps\knife level.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\domini384\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\domini384\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\domini384\sourcesdk_content\cstrike\mapsrc\knife level"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\domini384\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.vmf
"materials/overlays/garagewallmarking02a.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_terrorist (1332.04 -574.00 92.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (559 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (559 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (22 bytes to 22)
Writing C:\Program Files\Valve\Steam\SteamApps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.bsp
0 seconds elapsed
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "c:\program files\valve\steam\steamapps\domini384\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\domini384\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\domini384\sourcesdk_content\cstrike\mapsrc\knife level"
Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.bsp
reading c:\program files\valve\steam\steamapps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\domini384\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\domini384\counter-strike source\cstrike" -noextra "C:\Program Files\Valve\Steam\SteamApps\domini384\sourcesdk_content\cstrike\mapsrc\knife level"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.bsp
No vis information, direct lighting only.
82 faces
58140 square feet [8372224.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 1/8192 12/98304 ( 0.0%)
brushsides 6/65536 48/524288 ( 0.0%)
planes 32/65536 640/1310720 ( 0.0%)
vertexes 97/65536 1164/786432 ( 0.1%)
nodes 54/65536 1728/2097152 ( 0.1%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 82/65536 4592/3670016 ( 0.1%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 56/65536 1792/2097152 ( 0.1%)
leaffaces 82/65536 164/131072 ( 0.1%)
leafbrushes 9/65536 18/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 376/512000 1504/2048000 ( 0.1%)
edges 189/256000 756/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 72/65536 144/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 147808/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 286/393216 ( 0.1%)
LDR leaf ambient 56/65536 1344/1572864 ( 0.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7346/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 559/4194304 ( 0.0%)
==== Total Win32 BSP file data space used: 170615 bytes ====
Linux Specific Data:
physicssurface [variable] 559/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 170615 bytes ====
Total triangle count: 188
Writing c:\program files\valve\steam\steamapps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\domini384\sourcesdk_content\cstrike\mapsrc\knife level.bsp" "c:\program files\valve\steam\steamapps\domini384\counter-strike source\cstrike\maps\knife level.bsp"