- Joined
- Aug 5, 2003
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This is a weird one.
I've got two "doors" on a model that rotate open. They're all set up in Max - the vertices correctly assigned, animated cleanly. Yet after compiling, they do this:
The coloured parts highlight the issue - it appears that some vertices think that they are assigned to the opposite door. I've checked and re-checked, verified countless times, redone the animations, reassigned the vertices and it still does it. I'm mystified by this one.
I considered manually editing the .smd to find any shared vertices, but with it being 3.5mb, it's probably going to take a few years.
Any thoughts?
I've got two "doors" on a model that rotate open. They're all set up in Max - the vertices correctly assigned, animated cleanly. Yet after compiling, they do this:
The coloured parts highlight the issue - it appears that some vertices think that they are assigned to the opposite door. I've checked and re-checked, verified countless times, redone the animations, reassigned the vertices and it still does it. I'm mystified by this one.
I considered manually editing the .smd to find any shared vertices, but with it being 3.5mb, it's probably going to take a few years.
Any thoughts?