More assistance!

Pi Mu Rho

ValveTime Admin | Enemy of fun
Staff member
Joined
Aug 5, 2003
Messages
9,351
Reaction score
165
This is a weird one.

I've got two "doors" on a model that rotate open. They're all set up in Max - the vertices correctly assigned, animated cleanly. Yet after compiling, they do this:

bizarre.jpg


The coloured parts highlight the issue - it appears that some vertices think that they are assigned to the opposite door. I've checked and re-checked, verified countless times, redone the animations, reassigned the vertices and it still does it. I'm mystified by this one.
I considered manually editing the .smd to find any shared vertices, but with it being 3.5mb, it's probably going to take a few years.

Any thoughts?
 
can you post a pic from the 3d-app how it SHOULD look like?
 
Just imagine it without the coloured parts - there's two "doors" there and they shouldn't be connected by any polygons at all.

I've kind of "fixed" it now - for some reason, the exporter or compiler is welding some of the vertices. I put a very small gap between the "doors" and now they work like they should do. It's very annoying, though.
 
when you say the vertices are correctly assigned you mean that you have a bone for each door and that you have skinned the door to the bone right ?
 
Yes. Each door has it's own set of correctly-assigned vertices. There's no crossovers, no overlaps, all bone weighting is done at 1.0, rigid.

It's all become fairly moot anyway, as (as far as I can tell) there's no way to have animated collision meshes.
 
ok i have a few quick but stupid questions

1)- are you using "skin" or "physique"
2)- did u click "skeletal animation" when you exported the smd
 
1) Skin.

2) Yes.

I'm assuming that there's some oddness with either the exporter or the compiler where vertices sharing the same co-ordinates will sometimes end up being welded.
 
Looks like you copied the doors, causing an error in vertex information. Recreate the problem door?
 
Looks like you're completely wrong by jumping to an incorrect assumption. The door was originally one piece, which I remodelled as two. Twice.

I mean, seriously, I've been mapping/modelling for years, professionally as well as casually. I have to be really stuck before I'll ask for assistance, and that means that I'll have already tried everything I can think of, including redoing from scratch if necessary.
 
Back
Top