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dsk
Guest
If I remember right , one of the new stuff about Source would be that you can add 2 different entities to the same object, like by example : a block that is breakable and that moves.
Anyone knows how to handle this ? Would be very much appreciated
is this possible with func_tanktrain ? and is it possible to make the "train" excisting of different parts that can break appart? Because if you group the solids that will represent the train ... and you shoot it, all parts will break in one shot.
Anyone knows how to handle this ? Would be very much appreciated
is this possible with func_tanktrain ? and is it possible to make the "train" excisting of different parts that can break appart? Because if you group the solids that will represent the train ... and you shoot it, all parts will break in one shot.