n00b could use some help

Jink2002

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Hello. I am new to Souce SDK and would like someone to teach me. I am willing to work on any project that I am invited to. I can offer insight for your game from an outsiders point of view. Thanks much.

:cheers: ,

~Jink
 
Also, I won;'t check this post to often, so go ahead and PM me with questions, suggestions, invitations, etc...

~Jink
 
if it's HL2 related what helped me the most was to just dive in the HL2 SDK, make little changes, compile, pull out a few tufts of hair in frustration then drink whiskey


it works if you can remember the mistakes you made the next morning :)
 
also there is a halflife2 coders list if you really want to get deep into it.
 
Thanks! I just have a few problems with the suggestions. First, I already seen a few tutorial videos. I learned allot from them. But (and this is kinda the same with google) I cant seem to find any videos involving making weapons or new Npc's. if anyone has any in mind, it would be much appreciated. PLEASE PM them to me and, if you are so inclined, post them here. Thanks much!

~Jink
 
Yea i know, I just have no idea what so ever how to do that lol ^_^
 
For modeling, you need to read some XSI tutorials (although I'd recommend using the Maya tutorial edition or whatever its called, since you'll probably find Maya easier to learn). Learn how to make a simple model and export it into a file format that Source can use.

Both weapons and NPCs will need animations, although I think for NPCs you might be able to cheat a bit and use the existing rig and animations (as long as your NPC has the same proportions).

For the code you might be able to cheat again with both the weapon and the NPC by copying across code or simply copying across HL2 single-player code into your mod and then editing existing weapon code. There are tutorials on how to do this.

Then you need to learn how to use Hammer to make a map, a simple test room map can be learnt in a day. Then place your NPC in your map so you can see it, and your weapon in your mod so you can use it.
 
For modeling, you need to read some XSI tutorials (although I'd recommend using the Maya tutorial edition or whatever its called, since you'll probably find Maya easier to learn). Learn how to make a simple model and export it into a file format that Source can use.

Both weapons and NPCs will need animations, although I think for NPCs you might be able to cheat a bit and use the existing rig and animations (as long as your NPC has the same proportions).

For the code you might be able to cheat again with both the weapon and the NPC by copying across code or simply copying across HL2 single-player code into your mod and then editing existing weapon code. There are tutorials on how to do this.

Then you need to learn how to use Hammer to make a map, a simple test room map can be learnt in a day. Then place your NPC in your map so you can see it, and your weapon in your mod so you can use it.

cool thanks much.(BTW I already know how to make a room...just tryin to prove I'm not that n00bish lol) Just one more question. Does XSI cost money? What about Maya? And I'm guessing I should just Google them right (^_^)? Thanks allot!

~Jink
 
Everything is free on the internet!
 
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