SgtSpamBoy
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- Apr 18, 2005
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So, besides the official changelog here, what other changes have people noticed in HL2 Deathmatch after the latest update???
For example:
*They changed the smg grenades so that now they do a standardized 90 hp of damage, rather than dealing more damage when getting a direct hit. I also noticed that the screen shakes when the smg grenade explodes, which personally, I do not like.
*The RPG rocket seems to fire below the barrel of the launcher (from first-person view), making it look strange - has anyone else noticed this?
*The magnum (and possibly other weapons) may have a problem with hit recognition, especially with moving targets (I have not tested it myself yet). It is discussed here. Has anyone else notice this? Setting "cl_interpolate 0" seems to fix the problem, but also makes player models look pretty jerky. With a recent small update, this problem may or may not be fixed.
*The damages of various weapons seems to have been tweaked.
...anything else???
For example:
*They changed the smg grenades so that now they do a standardized 90 hp of damage, rather than dealing more damage when getting a direct hit. I also noticed that the screen shakes when the smg grenade explodes, which personally, I do not like.
*The RPG rocket seems to fire below the barrel of the launcher (from first-person view), making it look strange - has anyone else noticed this?
*The magnum (and possibly other weapons) may have a problem with hit recognition, especially with moving targets (I have not tested it myself yet). It is discussed here. Has anyone else notice this? Setting "cl_interpolate 0" seems to fix the problem, but also makes player models look pretty jerky. With a recent small update, this problem may or may not be fixed.
*The damages of various weapons seems to have been tweaked.
...anything else???