New HL2 Deathmatch Changes

SgtSpamBoy

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So, besides the official changelog here, what other changes have people noticed in HL2 Deathmatch after the latest update???

For example:
*They changed the smg grenades so that now they do a standardized 90 hp of damage, rather than dealing more damage when getting a direct hit. I also noticed that the screen shakes when the smg grenade explodes, which personally, I do not like.

*The RPG rocket seems to fire below the barrel of the launcher (from first-person view), making it look strange - has anyone else noticed this?

*The magnum (and possibly other weapons) may have a problem with hit recognition, especially with moving targets (I have not tested it myself yet). It is discussed here. Has anyone else notice this? Setting "cl_interpolate 0" seems to fix the problem, but also makes player models look pretty jerky. With a recent small update, this problem may or may not be fixed.

*The damages of various weapons seems to have been tweaked.


...anything else???
 
SgtSpamBoy said:
*The RPG rocket seems to fire below the barrel of the launcher (from first-person view), making it look strange - has anyone else noticed this?

It has always done that. Since HL1. :)

The rocket drops, then the thruster kicks in.
 
All the damages are default, except shotgun now does a tad more (to survive a double barrel to head you need 117 suit to survive and 100 hp with exactly 1 hp left, lol) and the SMG nades used to do random damage, now it's a standard damage for direct hits.

Nothing else i've noticed noticed - the hit recognition is fixed now, too :)
 
I have the Magnum problem. I aim at their head while they are moving and miss most of the time. When they are standing still, no problem.
 
console commands : timeleft / rcon mp_restartgame 15 <---freaking woot
 
what does the restartgame command actually do?
 
It seems to me that hitting people using the pulse rifle or mp7 shots is a little harder, as if the hitbox got smaller.

I have noticed what you said about the shotty's blasts being more powerful. I seem to be killing more and more opponents with it. And considering that its my #1 weapon of choice above everything else, i'm quite pleased
 
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