New Revolution Feature?

OCybrManO

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Nunchaku Controller Feature Revealed

Last week, a rumor hit the net claiming that the Nintendo Revolution’s nunchaku controller features a built-in acellerometer allowing it to sense it being tilted left or right, or being moved up, down, left, right and in a number of other directions as well.

Today, AMN has confirmed through a developer incredibly close to Nintendo that this rumor is in fact true. The nunchaku peripheral does feature this secondary function. However, we were also told that the nunchaku controller does not feature the same pointing and motion sensing abilities that allow the Revolution free-hand controller to be used like a “pointer” or “wand.”

One example we’ve come up to describe how this function will be useful in future software involves a first-person shooter, in which you use the free-hand controller to look around and aim, while you use the nunchaku controllers analog stick to move around and strafe. Most importantly, you’d be able to tilt the nunchaku controller to the left or right to reload your weapon.

More intriguing than all this, perhaps, our source told us that this “feature” of the nunchaku controller has been in their development kits since they first received them over six months ago. This raises the question, of course, is this the second big secret function of the Revolution controller? It could be. However, it’s odd that developers have had access to the feature and information all along, without ever being told to keep the information under wraps.

Nintendo Revolution will be in full playable form during the Electronic Entertainment Expo., which kicks off May 9, 2006 with Nintendo’s annual press briefing. AMN will be on hand at the event with full coverage.
Discuss... or else. I'll join you in a moment.
 
That doesn't seem like another big feature to me.

It's sort of a scaled back version of the main controller anyways, so if this is the other "big" announcement, I'm incredibly underwhelmed.
 
Iced_Eagle said:
That doesn't seem like another big feature to me.

It's sort of a scaled back version of the main controller anyways, so if this is the other "big" announcement, I'm incredibly underwhelmed.
Scaled back? It has a completely different function. The main controller works based on its location in space, while the nunchaku controller monitors acceleration, the actual movement of the controller. That's pretty damn awesome.
 
I always assumed something like that would be in it, it seemed to make sense from the video's nintendo released of how people would look like playing the revolution. Plus it would be more of a burden then a truly new and better way of playing if it did not have it.
 
Yeah, I figured that would be the case, but this news still makes me indescribably happy :D
 
vegeta897 said:
Scaled back? It has a completely different function. The main controller works based on its location in space, while the nunchaku controller monitors acceleration, the actual movement of the controller. That's pretty damn awesome.

I don't see how the Revolution controller couldn't monitor it's acceleration.

It already knows it's position in space, and so you check it's postiions at two different times, and then check to see how long it took, then you have it's relative acceleration, and on top of that it would have a position in space.

I mean essentially isn't it just a wireless joystick? You push it forward and you move forward, you pull it back and you go back... Then you tilt it right it reloads or whatever.

The mouse in 3D space was a much better feature than this, not saying that this isn't cool, but the 3D mouse was better IMHO.
 
Without this feature it would have still been an improvement, but with this feature you could do things like effortlessly control both the direction and strength of a jump while keeping your right hand free to aim if you're playing an FPS... or jerk & tilt the controller in the same direction to cartwheel/roll while jerk & tilt the controller in opposite directions would do a slide... or tilt the controller to peek around a corner... or do a stutter-step move in a football game... or move your left hand like you're reeling in a fish while controlling the rod's position with the stick... or... or...

* OCybrManO faints.

Iced_Eagle said:
I mean essentially isn't it just a wireless joystick? You push it forward and you move forward, you pull it back and you go back... Then you tilt it right it reloads or whatever.
Sort of... but it's more like a 3D joystick with a 2D joystick and a couple of buttons on top of it. It's probably cheaper to make than a whole new controller. Also, it doesn't eliminate the possiblity of games using two plain wand controllers... like for boxing... or whatever else can use two hands like that.

Grey Fox said:
I always assumed something like that would be in it, it seemed to make sense from the video's nintendo released of how people would look like playing the revolution.
I don't remember seeing anyone tilting or moving the other part of the controller... unless they were moving the stick at the same time. Then, that could be explained as a habit.
 
OCybrManO said:
* OCybrManO faints.
* Kamikazie goes up and hits CybrMan in the face.

watch, this becomes one of the best things that happens to the Revolution.

Great find :)
 
if true, this is making Nintendo more and more appealing.
 
as usual, the japenese fanboys and girls will go crazy
 
This seems kinda WTLW. :/

Didn't you guys see the controller demo?
 
Maybe I'm not getting into the hype or everyone else is getting in too much, cause this feature really doesn't excite me...

I mean come on the Sega Dreamcast had an "accelerometer" in it's fishing controller, it's nothing new to me it's been out for years... Ah, the dreamcast *tear*

I mean not only is this technology not seem revolutionary to me (since I've been using it for years), but I still just think that it's almost like a scaled-back normal Revolution controller cause there are software ways to find the acceleration of the Revolution controller and you can tilt it in any way you would like.

*shrugs*
 
The Nintendo controller can only be truly called "revolutionary" (and the fishing rod wasn't revolutionary because it didn't really change anything else) when viewed as gaming history. So, any other use of the term is purely speculative. Also, what's so bad about the little add-on not having the full remote's control anyway? It's held in your off-hand... and it's tethered to your remote... and you don't need the same kind of accuracy in both hands for all but a few games... and usually not the kind of games which would use that add-on anyway. For the games that need two-handed accuracy, as I've already mentioned in this thread, there's still the double revmote combo. IMO, it just doesn't seem like a good use of resources to give it the same capability as the main controller.

_Z_Ryuken said:
Didn't you guys see the controller demo?
I'm watching it as I type this, and I haven't seen a single example of a person moving it not in sync with the wand. The rest of them just keep it still while moving the wand. If anyone can point out an example from the video... do it... or stop referencing the teaser video.
 
I read a rumour about this two weeks ago and I dismissed it as silly fanboy rumours. The amount of people internet who claim they know developers of such and such makes it harder for them to prove themselves right.
But now that the info has come from two sources it looks like it could be true.

If it is, this has just made my Rev-lust double.

The only problem I can see now is that the two sections of the controller are linked by wire meaning potential tanglement and pulling the cord out of the revmote. I predict a wireless version at E3.

Also, another thing just occured to me, will we be seeing third-party controllers? They won't be easy to make. This could mean companies like Logic and others won't support the Revolution with other items, but that hardly matters.
 
OCybr: I know you probably don't need the same functionality in both hands, that's not the point I was trying to make.

The point I was making that this was done already by Sega, so I don't get why everyone thinks this is new to console gaming and getting excited? Sure it's cool that the Revolution is bringing this back, but I'm getting more of a vibe of "been-there and done-that" with this nun-chuck controller, and is nothing really "big" about this announcement like was speculated (if this is even that "big" announcement)

I also don't like the wire like someone said... Though I suppose it's necessary so you don't have to charge two things, but only one thing (the Revolution controller), though it's battery will run out faster since two devices will be using that one battery.

I guess I'm sick of all the hardware announcements for the Revolution and I want to see some games for it!
 
OCybrManO said:
I'm watching it as I type this, and I haven't seen a single example of a person moving it not in sync with the wand. The rest of them just keep it still while moving the wand. If anyone can point out an example from the video... do it... or stop referencing the teaser video.
Why would you assume you can't use both halves at once? There are two parts but it is still one controller. :|
 
_Z_Ryuken said:
Why would you assume you can't use both halves at once? There are two parts but it is still one controller. :|
No shit. How else would it work? The only thing I said was that there is no evidence of a motion-sensitive nunchaku in the teaser video... because the only time anyone moves it, they're moving both hands in sync... which is easily explained by either not wanting to overextend the cord or exhibiting the same habit that makes people move their controller to the side when turning in a racing game.

EDIT: Also, for the people worried that this is "the" secret. I sincerely doubt it. It might have been one of the smaller ones (yes, there's more than one)... but it's not the big one.
 
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