npc won't move in MyMod

foyleman

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I have a custom single player mod that I am working on. I tried to insert a little enemy ai, but it had no affect on the npc. I thought I was entering something incorrectly.

I tested it in HL2 rather than MyMod and it worked in HL2.

What is missing from the custom mod installation that causes npc characters to move and follow their nodes?
 
Do you have the node_hint entities in youre mymod map like in hl2 ?

-dodo
 
yes. I have placed the :
- npc_combine_s
- info_node_hint (for an actbusy operation)
- info_node
- ai_goal_actbusy
- ai_relationship

This map works fine when compiled and played in the HL2 game. However the NPCs won't move when I compile and play it for MyMod.

also, thanks for responding even if we don't find a solution here.
 
no problem. Go to THIS page and scroll down till you see the example map ( test_hint.vmf). Download it and look what they did, try and do the same.

-dodo
 
NPCs and now also all props are wood

Thanks for the try there. but I tested the example map in MyMod and it didn't work. I played the same map in HL2 and it did work.

Found another issue today. All my models splinter like wood when shot. They have the correct surface properties in HL2 but not in the game.

I have even tried starting over from the beginning by creating a custom MyMod and compiling the code. I am sure I will soon find even more missing features in the custom mod portion of the game.
 
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