Oblivion = 93% in UK PC Gamer

VictimOfScience said:
Its totally a must-buy! This game is looking to be one of the all-time great games ever! Even if its not, just walking around all of the forests and mountains and plains and such will be such a great escape from the normal crap and worries of everyday grown-up life!

klol/ well said


must have.. must have it.!! my precious!


Gorgon:
!= means DOES NOT EQUAL in programing languages like C++
! means NOT or NO

for example:
Code:
if ( !ammoInClip() ) {
		playCycle( ANIMCHANNEL_ALL, "idle_empty" );
(if there is no ammo in the clip then play the animation of the guy holding an empty gun)



Gargantou said:
dekstar, nope..
As I've stated in other threads, Bethesda has stated that one can not add new skills to the game via the Construction Set.
Well this was the case for Morrowind, but are you sure they have stated that you can't tamper with the skills in Oblivion? Well actually that would be expected. What about the SDK? They are releasing the SDK? then you can do change any of the actual game code, there-by allowing you to alter the skills.
 
satch919 said:
Are you saying games that are more complicated are better than those that are simplistic? If that's what you claim then have you heard of Geometry Wars? That game is ridiculously simple but it's a freakin' blast to play.

I don't think that's what he was trying to say. Dek's not that ignorant ! ( i think :P ). I think he meant in the context of the discussion, as far as elder scrolls etc are concerned. And yes, games like geometry wars are a blast despite their simplicity !

And on another note, ty for the linky in your sig. Satch will be coming to london !!! (/grin) i shall most definitely be ordering up tickets for that, have been wanting to see him live for some time !!!
 
I doubt they'll do a SDK.
If you remember, they said they constructed the entire game in the construction set, so that's basically Oblivion's "SDK", but the ES games have never had that open code to easily allow one to implement new skills etc..
Some "hackers" might find ways to bypass it and add new skills etc tho.
But officially, it can not be done, neither can you add new animations/weapon classes(Which need new animations, but you can cheat by using pre-made animations, but it usually doesn't look as good.)
 
3ssence said:
And on another note, ty for the linky in your sig. Satch will be coming to london !!! (/grin) i shall most definitely be ordering up tickets for that, have been wanting to see him live for some time !!!

Woah, another Satriani fan!! :D Make sure you pick up his new album tomorrow it sounds like it's going to be one of his best. I've seen Satch twice in concert and he never fails to impress.
 
satch919 said:
Woah, another Satriani fan!! :D Make sure you pick up his new album tomorrow it sounds like it's going to be one of his best. I've seen Satch twice in concert and he never fails to disappoint.

Hell yeah, satch rocks !!

:D

I will pick that up as soon as i find a copy over here ! I've been wanting to see satch for a while, can't wait. I have the G3 dvd's with vai, yngwie (saw him live a few months ago) and johnson, and one of satch's dvd's (san fransisco i think), and he rocks in those, so i know he will live !!

:E
 
satch919 said:
...and he never fails to disappoint.

lol, so why do you go to his concerts then?

I suspect you had a failure in English.
 
mortiz said:
lol, so why do you go to his concerts then?

I suspect you had a failure in English.

I meant to say impress!!! AH!!! :laugh: What a dope.

I just got out of bed before I wrote that. I'm still waking up.

*slaps self on forehead*
 
satch919 said:
Are you saying games that are more complicated are better than those that are simplistic? If that's what you claim then have you heard of Geometry Wars? That game is ridiculously simple but it's a freakin' blast to play.
No that's not what I meant. I meant with games that include stats and the like, I usually expect the developers to go "Well we have all the default stuff. Howsabout we add a couple more things like super-heavy armour or guns to make the player seem like we took more time to code the old ANd new stuff in?"

Instead of the exact opposite.
More features = a more diverse game (usually). That's just what I thought.
 
mortiz said:
of course I was using hyperbole, it wasn't the worst game I've ever played, but it was pretty awful.

Everyone just seemed way off when reviewing that game in my opinion.

Same way PCGAMER was way off when they reviewed X3: Reunion
 
dekstar said:
Since I love Bethesda, I retract my statement. The game will rock, but usually I expect game sequels to become more complicated than simplistic.

I agree...I don't like how Bethesda is dumbing down oblivion for the dumber console gamers. a lockpick minigame? an auto-travel system? so dumb
 
Zeus said:
I agree...I don't like how Bethesda is dumbing down oblivion for the dumber console gamers. a lockpick minigame? an auto-travel system? so dumb
I'm never going to use the quick travel (No point - I prefer to find nice little mini-quests along the way to places), and I'm glad you can turn off the lockpick minigame. I'd rather it be stat-based instead of using no stats at all :\ (point of an RPG?).

I think their adding quick travel is ok, since you don't have to use it. Nevertheless I think that it's detrimental to the game, since you're going to be missing out half the quests you find if you use it all the time. Also you don't get a sense of knowing the world, because you're teleporting, not traversing the well-trodden roads and taking in the scenery.

I still would have liked the armour too, or at least the choice to have that same amount of complication (even if useless like many have pointed out) as the original morrowind game. Bethesda are cutting out a lot of the stat-aspect of Oblivion now, with the minigames and fast travelling (No point in having that athletics skill now that you won't be running anywhere). They're pretty much turned it into something people with VERY low concentration levels can play.
I'm actually half-expecting the main quest to be pointed out VERY obviously along the way, for the console (Ok and lazy PC gamers too) gamers with no patience. It's really not in a lot of people's best interests to totally cut out something they could have just added an option to leave in/out.


[/rant]
 
Zeus said:
I agree...I don't like how Bethesda is dumbing down oblivion for the dumber console gamers. a lockpick minigame? an auto-travel system? so dumb

That's complete rubbish - it has nothing to do with the game being able for both formats.

When it comes to game design - more complex = bad. Assuming the game still works as intended, the simpler the better (that's why HL2 is so good)
 
*Rant begins*
dekstar.. You are aware that fast travel isn't really something new to the series?
It was in both Elder Scrolls 1 a.k.a. Arena and Elder Scrolls 2 a.k.a. Daggerfall..
So don't whine about fast travel being consolizing..
Seeing as it was in the two main ES games that were NOT on consoles, it can rather be more seen as computerizing <3

Besides, you can't blame this dumbing down on the console..
Did you know that Morrowind sold BETTER on the XB1 than on the PC?
That alone prooves too Bethesda imo that they wouldn't have to dumb down the game for the console players..
Either that or both versions of the game had incredibly pisspoor sales overall

No offense but you guys who don't know much of the Elder Scrolls games history or much about how Morrowind performed on consoles should stfu about it..
The fact that a straight port with rather poor FPS and bugs still sold better on the XB1 should be enough for Bethesda to proove that they're not dumbing it down..
"If" they're dumbing it down, it's definitely not to get better CONSOLE sales, but better sales overall.
*Rant ends*
 
Zeus said:
I agree...I don't like how Bethesda is dumbing down oblivion for the dumber console gamers. a lockpick minigame? an auto-travel system? so dumb

I see nothing wrong with the lockpicking mini-game. In fact it fits in with everything else they've changed for this game.

Think about it. Instead of leaving sword swings and slashes up to dice rolls with your stats and the enemies only dmg will be determined by the stats and swing. Now instead of just blowing through lockpicks until you crack the lock open you have to do it yourself.

I like that success is based on what YOU do and not just how good your stats are.

As far as the fast travelling. I probably won't use it unless the journey is really long. I'm looking forward to riding my horse.
 
Gargantou said:
*Rant begins*
dekstar.. You are aware that fast travel isn't really something new to the series?
It was in both Elder Scrolls 1 a.k.a. Arena and Elder Scrolls 2 a.k.a. Daggerfall..
So don't whine about fast travel being consolizing..
Seeing as it was in the two main ES games that were NOT on consoles, it can rather be more seen as computerizing <3

Besides, you can't blame this dumbing down on the console..
Did you know that Morrowind sold BETTER on the XB1 than on the PC?
That alone prooves too Bethesda imo that they wouldn't have to dumb down the game for the console players..
Either that or both versions of the game had incredibly pisspoor sales overall

No offense but you guys who don't know much of the Elder Scrolls games history or much about how Morrowind performed on consoles should stfu about it..
The fact that a straight port with rather poor FPS and bugs still sold better on the XB1 should be enough for Bethesda to proove that they're not dumbing it down..
"If" they're dumbing it down, it's definitely not to get better CONSOLE sales, but better sales overall.
*Rant ends*
I guess I got owned then. Pld.
 
mortiz said:
Erm, Interplay managed to screw that license by selling out quite easily. Fallout:BOS was awful (and it was made for consoles) and Fallout:Tactics was very poor compared to Fallout 1 & 2.


...What does this have to do with Bethesda buying the Fallout franchise and working on a sequel to it?

Oh and Tactics rocked. Hard.
 
DeusExMachina said:
...What does this have to do with Bethesda buying the Fallout franchise and working on a sequel to it?

Oh and Tactics rocked. Hard.

I was making it clear that just because the Bethesda fanboys here have so much faith in their developer (with the TES franchise) over Oblivion it doesn't mean they can't screw up Fallout 3. In fact it'd be very easy for them to scew up Fallout 3.
 
mortiz said:
I was making it clear that just because the Bethesda fanboys here have so much faith in their developer (with the TES franchise) over Oblivion it doesn't mean they can't screw up Fallout 3. In fact it'd be very easy for them to scew up Fallout 3.

It would also be relatively easy for them not to. They are used to making large, streamlined worlds. It won't take that much effort to scale things down, and it probably be a nice change of pace for them. They are also die-hard Fallout fans, so I'm sure they will be as loyal to the series as humanly possible.

Also, with every iteration of a series, of anything, it is bound to get further and further away from the original. It's called reality. I'm not saying they won't screw up, but if any RPG developer can handle it, Bethesda can. Oh, and maybe Bioware as well.
 
Max35, iirc they've stated they want to take the Fallout series in new directions while staying true to the original concept.. I don't get how they'll pull that off without pissing off the original Fallout fans..
This's just my Fallout-fanboy talking.
But if it's not a isometric(It can be 3D too with changable camera viewpoints, like Silent Storm) and turn-based, then it should not in any way be named Fallout -3-, then it should be named something like "Fallout: Oblivion", just aslong as they show that it's infact not true to the original, but a spinoff.. Much like BOS on the consoles were..
 
I'm inclined to believe the devs release date for europe, but oddly my nearest game retail is indicating a release date of the 31st
 
DEATH eVADER said:
I'm inclined to believe the devs release date for europe, but oddly my nearest game retail is indicating a release date of the 31st
I think that's just so they can make sure that copies reach them in time that aren't going to pre-orders or something.
 
Everyone who thinks Role Playing Games = Stats should be shot in the kneecaps.
 
Everyone who think that if you're good with a butterknife(shortsword) you're automatically good with a longsword should be shot in the kneecaps..
In this case the devs who decided to merge short and longsword skills.:p
 
It's surprising just how much fake stuff has been made for this game. 4 fake warez releases have been put on the net and tons of fake installation images have been put out there.

People are so desperate that even after 40+ pages of comments proving the release is fake they continue to request seeders so they can finish their d/l.

It's laughable.
 
Gargantou said:
Max35, iirc they've stated they want to take the Fallout series in new directions while staying true to the original concept.. I don't get how they'll pull that off without pissing off the original Fallout fans..
This's just my Fallout-fanboy talking.
But if it's not a isometric(It can be 3D too with changable camera viewpoints, like Silent Storm) and turn-based, then it should not in any way be named Fallout -3-, then it should be named something like "Fallout: Oblivion", just aslong as they show that it's infact not true to the original, but a spinoff.. Much like BOS on the consoles were..

Show me a man who has not changed in 10 years and I will show you a man who has not progressed in 10 years.
 
Changes are always good, but the turn-based combat is a part of Fallouts soul, I don't want'em to remove that.. Anything but that.:)
 
Unless the changes results in regression ...
 
Gargantou said:
The only dissappointing thing about Oblivion that it seems they didn't mention in the review(I've read it twice..:p) is the fact that one could say that it has been dumbed down partially in comparison to Morrowind..
For example.
No enchanting anymore, you have to join the mages guild and do a few quests til you unlock the ability to pay for enchanting.
No spears, throwing weapons and crossbows.
For some reason they've merged the short and longsword skills.. Yet again, dumbing down.
They've merged axe and blunt weapon skills.. Yet again, dumbing down.
No more unarmored or medium armor skills, only light armor and heavy armor.. Not sure what to think of this.

I'm assuming some of these things will be added/changed in official mods and/or expansion packs tho.
No enchanting anymore, you have to join the mages guild and do a few quests til you unlock the ability to pay for enchanting.
Well If you wanted a really useful enchant that you couldn't easily get from any vendor, you had to get it done at the mages guild anyway. A player wouldn't be able to make anything very powerful until you were practically done with the game anyway so if they ditched player enchanting skill then well - at least thats one less thing I have to worry about trying to learn or level up when playing the game.


I think I payed 42,000 gold or something almost as outrageous in order to be able to see in the pitch black darkness (a powerful Night Vision) for up to something like 30 seconds on a full charge. It recharged fast. It was awesome for finding more gold and treasure and sneaking around to steal shit. I had the enchanter make it for me.
Besides without paying for enchanting there was absolutely nothing to spend your money on. Your weapons and armor could be bought early in the game for a few silver or whatever, but after that you find all the good stuff.
No spears, throwing weapons and crossbows.
I don't like the spear, crossbow, and throwing weapons anyway. I liked the 1H spear in everquest but I haven't seen this weapon done right in any other game. Do it right or I won't use it anyway.
For some reason they've merged the short and longsword skills.. Yet again, dumbing down.
I can't say switching to having only 1 type of sword skill is a bad thing becuase previously when switching weapons you totally sucked at a sword becuase it was shorter?

I mean you should retain at least some skill at using a sword regardless of its length in my opinion. Plus the different swords were usefull for certain situations - imagine the scenario you are in a very challenging dungeon and you find a really awesome long sword but you normally use a short sword with a shield. You can't even use that sword, I mean you can but you suck so bad you can't even hit anything ever. MEh, I don't know, this doesn't bother me. I don't think its dumbed down I think it is improved gameplay.
They've merged axe and blunt weapon skills.. Yet again, dumbing down.
Same story for the Axe and Blunt weapons, and I guess if they do it for one they have to do it for the all of them anyway, so its more fair for people who choose this type of weapon.

No more unarmored or medium armor skills, only light armor and heavy armor.. Not sure what to think of this.
I had problems where I would find some really strong armor but I wasn't "trained" to use medium armor, only heavy armor or similar situation. They are just trying to improve the gameplay and fun, they aren't trying to commercialize it or remove the RPG elements


Im not sure I like the decision to remove the unarmored skill though - this was basically to train your character to dodge and absorb damage - like a martial artist. I had a bad ass unarmored ninja monk character. I wonder why they removed this?

I thought Argonians can't wear armor. So I guess they can wear armor now since there is no longer an unarmored skill?
 
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