Oblivion Videos

Dog--

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I have searched for this, but there were 287 pages of threads and I didn't feel like going through them all so if this has been posted before just say it.

Link

The Ability to move object looks like the best thing ever for elder scrolls games - This game looks like the best game ever made, just watching the video almost made me have a heart attack, imagine when I get the game! I WILL DIE! I can't belives you can finally move object in real time, and you can hit object and make them move, And look at the freakin COMBAT!!! I CAN'T FREAKING WAIT!! FREAK!!!
 
I can't belives you can finally move object in real time, and you can hit object and make them move, And look at the freakin COMBAT!!! I CAN'T FREAKING WAIT!! FREAK!!!
It's just Havok Physics?
Half-Life 2 had the same exact thing. In HL2, Max Payne 2, Doom 3, you can all do this. You may be thinking about the chains in Oblivion, but those arn't anybetter than the power cable ropes in HL2 technically.
All they are using is a Havok Physics Engine(#2?) basically the same physic engine that powers HL2(Valve and Havok worked on the oringal Havok togeather and massively redid it to now which makes up alot of the Havok 2 Code).

It's nothing new. It would be something new if it took advantage of Agiea Phyiscs Processor Unit and you can take a pale and put it in water and have real-time water, but of course thats not in the game so no luck thier!
 
Looks interesting.

They dont use havok. Its Agiea new engine. Game is using Unreal 3 and Unreal 3 uses Agiea.
 
Yea, I know its nothing really ground-breaking, but think about it - this is in the elder scrolls universe, if you have ever played morrowind you know how resticting it can get - like hitting a bowl and you sword goes right through it, oblivion makes it so the bowl will go flying away, this game looks just in-f***ing-sane (in a good way)
 
They dont use havok. Its Agiea new engine. Game is using Unreal 3 and Unreal 3 uses Agiea.
They arn't using Unreal 3. They are using speed tree which is also used by Unreal engine 3, but thats a seperate program from both engines. And in a Pc Gamer interview they said Havok physics.

There using there own in-house engine. Let me dig this all up for ya.
 
http://gamingnexus.com/Default.aspx?Section=Article&ArticleType=3&OldUID=104
-Article Stating Havok Physics via Interview.

I'll edit this one when I find the graphic engine article.

Heres about the engine,
"The underlying engine is a combination of our technology with a bit of middleware. Gamebryo is the renderer we're using, and it has been tricked out by our own graphics programmers with the help of the NDL guys to go toe-to-toe with anything out there. We've developed our own AI systems on top of that, integrated Havok physics, SpeedTree, and a bunch of special modifications to really punch up the visual capabilities.":
-http://www.evilavatar.com/forums/showthread.php?t=1356
 
Actually, those physics are not really anything new, a really old FPS, "Trespasser" for PC "simulated" your hands, you could pick up guns and smack'em into everything, they were physically simulated, afaik, it was the first FPS ever with real physics, albeit buggy ones.
The graphics aren't Unreal Engine 3.0 either, it's a in-house gaming engine, and the physics are as stated Havok, I'm a huge Elder Scrolls fan tho, I still play the buggy p.o.s that is Daggerfall.:)

Anyway, I'm looking forward to this hugely on my 360.

It's gonna be great, the A.I. seems fun too, like the one in Ultima 7 if ANYONE here played that, it's a really old '92 RPG, but all the characters had lives, you could follow'em waking up in the morning, going to work, making bread, going to tavern, ordering AND recieving eating dinner(Which you could steal), and EVERYTHING in that game was up pickable, if it was 2D, albeit ofcourse it depended on weight too, so if you tried lifting up a statue you'd get "Too heavy object to lift"...

Aaaah memories, too bad the ES series is the only series like that these days.

I love both Ultima and ES.
 
Gargantou said:
Actually, those physics are not really anything new, a really old FPS, "Trespasser" for PC "simulated" your hands, you could pick up guns and smack'em into everything, they were physically simulated, afaik, it was the first FPS ever with real physics, albeit buggy ones.
Trespasser was soooo far ahead of its time, I went back and played it recently, and even though the physics are a bit buggy, and the arm system still needs work, it's still more advanced than many games out today


And on topic - Oblivion looks amazing, and the gameplay looks like they took Morrowind and improved it, which is great by me
 
I've never gotten into elder scrolls or whatever it's called, mirrowind and all that jazz. I really not sure what the hell the game is about and I think I've missed out on a few good rpgs. However I'm looking forward to this, I'll still probably need a demo because I have no idea if I will like it.

Edit: Arrgg no demo for Oblivion, that's a big kick in the nuts guess it's another elder scrolls game I'll miss out on.
 
Maybe take a gamble?

Oblivion does look pretty fab.
 
nutcrackr said:
I really not sure what the hell the game is about and I think I've missed out on a few good rpgs. However I'm looking forward to this, I'll still probably need a demo because I have no idea if I will like it.

Edit: Arrgg no demo for Oblivion, that's a big kick in the nuts guess it's another elder scrolls game I'll miss out on.

It's a first person RPG with swords, armor, robes, magic and rings. It can also be played in 3rd person view.

This game is leading the way. its the game that everyone expects from a modern FPRPG but for somereason no one else will do it. Its only the greatest idea for an RPG. not every first person game has to have a gun and health packs does it? /sigh

Aight so think offline FPS RPG with phsyics, shadows, swords & daggers, traps, bows, magic, quests, dungeons and forests. No green slimes tho. ;) 18 square miles of the best graphics ever seen for you to experience.

There is no playable demo likely becuase the game isn't nearly finished. I'd rather they spend time to finish the game then they can work on releasing a playable demo, but you may find they release one soon.

Trust me, if you even so much as lurk this forum you will most definately know when this game is out or has a demo out.

You can watch a non-playable demo at http://www.bethesdasoftworks.com/content.htm or any gaming site if you haven't already. I've watched all the demos several times and this is really the only game I am anticipating. The game to get in 2006.
 
Im doubting they will release a demo for Oblivion.
I don't think they did for any of their other games.
Plus considering how popluar Oblivion has spread....heh..
 
As Minerel has stated, there's a 99.9% chance there won't be a demo, seeing as Oblivion is ALL about the open-endedness, a demo just wouldn't portray it well..
I would love a benchmark but it seems only Japanese PC devs releases benchmark for their games now a day.
It'd be a good way to measure for me wether to get the PC or the 360 version.:(
 
I've never played any of the morrowind titles, nor many rpg's tbh, but my brother has always been a nut and goes on about how good morrowind, neverwinter nights, baldurs gate etc.. are. And having seen the visuals and scope on offer in oblivion, i am quite tempted to get a copy when it comes out, most likely on the xbox360 though.
 
I want it, but preferably on the PC, seeing as mods have added like 4 times the depth of Morrowind without'em, and I'm pretty sure it'll be the same for the PC, man it'd be lovely if you could use the PC editor and transfer the mods to the XB360 HD via your LAN connection..*Dreams*:p
 
Well, i usually favour my pc over consoles (but then again i am a css whore, momentarily pausing for greatness such as hl2, fear, bf2 etc.. so no surprise at my love for the pc) and i'm just about to build a new one, but i fear that even though i intend to equip my new pc with a 7800GTX, that it might run better on the xbox360, having seen those videos.
 
Yeah, but I want to get the most out of my money with the purchase of oblivion. And the most out of my money involves Mods. Oblivions community will probably extend to be bigger than Morrowinds. Morrowinds is just freaking huge!
So yeah you may not be able to play the game at highest settings smoothly, but remember:
Their will be times when you think "You know they coulda done this, or coulda done that", and thats what Modifications are their for. Then they add things that you wouldn't even think of in your dreams.
Their are mods for morrowind that add over 200 creatures throughout the landscape. Fix text, balance things even more, hell since Mount Combat isn't in Oblivion some guy will add it in a Mod, I can basically assure you that. Some guy added Mounts in Morrowind :).
 
Oh, and let's hope this is FAR BETTER optimized than Morrowind was.
At release, Morrowind ran slow on even the most high-end computers.
Hopefully this will be far better optimized at release, so I won't have to wait like 6 months for it to be playable.
 
Minerel said:
hell since Mount Combat isn't in Oblivion.

Well i heard the guy talking on the video, i could swear he said they were just adding optional armor for the mounts - so what would they need armor for if you can't combat on it?

I don't know if i may just be remember him saying you could buy a mount at high levels or if he really said armor though
 
Well i heard the guy talking on the video, i could swear he said they were just adding optional armor for the mounts - so what would they need armor for if you can't combat on it?

I don't know if i may just be remember him saying you could buy a mount at high levels or if he really said armor though
Well eneimes could attack the Mount. Mount Combat just means that you cannot attack while riding your mount.

Oh, and let's hope this is FAR BETTER optimized than Morrowind was.
At release, Morrowind ran slow on even the most high-end computers.
Hopefully this will be far better optimized at release, so I won't have to wait like 6 months for it to be playable.
No worries on that. They currently have the game completed. From like a month ago till it turns gold all they're doing is optimizing it.
Morrowind ran slow because on how it rendered and what it rendered. It rendered stuff you couldn't see.
They should release the Source Code and let the community fix things up on it.
 
The thing I'm looking forword to the most is the stealth, finally the stupid creatures can set traps for you and the shadows can hide you, the stealth is going to make me piss my pants, then there is the magic, thats a turd in my undies, finally the combat.. well.. lets just say i'll be needing new pants + Underwear...
 
Minerel thats the smartest thing I've ever heard you say.

and Dog-- .. the opposite ;)

And minerel didn't you say that you thought you had to buy the mount with real money? Like by downloading it from Bathesda softworks?

I don't believe that! I think you are mistaken... its bought with money on the game dude!

hahah! :P
 
VirusType2, Minerel is fully correct, new mounts etc will regulary become avaible, and on the XB360 AND PC afaik, will be charged for, not much, but like say 5 bucks for a new mount, which when I think about it sounds like alot..

So sadly, he's most likely not mistaken.:)
 
And minerel didn't you say that you thought you had to buy the mount with real money? Like by downloading it from Bathesda softworks?
I don't know what your talking about. With morrowind you can download a modification for mounts.. Since all but what 6? of the many thousands of mods are made by the community....even the Bethesda ones are free... But I never said you had to pay for anything to get mounts with real money....

But Garg brings a very good point. Though charging for the Pc I doubt since the community will be able to bring just as good of ones to the table. With the 360 well....shit alot of developers will be charging things like that. Microsoft had that in as a feature "An online shop" where you could buy things for your characters and etc with $$.
 
i cant imagine there wont be downlodable mods through xbox live.
 
Don't be suprised, only few would be.
The 360 and Pc versions are heavily optimized extremely different. Tweaks that mod users use on the Pc version may have to be completely revamped for the 360 version. Not only that but then they need access from Microsoft on all that. Plus since Bethesda is going to extraordinary lengths to optimize for both pc and xbox360 who knows how much code they removed on the 360 version. You see part of a moddable engines job is to support things that arn't in the original game. This can be increased value size of variables, new variable types, and etc... If you really wanted to optimize you would only have it for what you need it for.

Plus since there isn't a torrent system into 360, bandwidth $$ comes at a huge factor. And if Bethesda has to themselves take mods and revamp them with the authors permission then that would only build on a price tag for mods.

Trust me, Optimization means everything. It's why Quake 4 dosn't run all that smooth. Big mods that add hundreds of textures, new places, new dialog, new audio, new models, tons of new creatures.....if each one of those themselves arn't optimized for the 360 it could cause major slowdowns. Quake 4 only proves this. No optimization can mean a game can run like crap, tons of optimization can make the same game run like a butter knife going through air.
Plus Bethesda hasn't talked anything on this, and im sure they would have at least talked about it because that would be quite the feature.
What about smaller mods? Sure I guess but even those could cause crashes especially when multiple mods are used togeather it only will destroy one of the consoles major things: Not having to deal with crashes.
 
I don't think textures etc needs to be optimized etc, whta however could as you said need to be optimized is most likely the new creature, and their A.I. code.
Anyway, afaik there won't be any form of code removed from the 360 vers that makes it inferior to the PC vers, atleast if you look at the original games that is.

But from what I've heard, Bethesda MAY pick a few popular mods, and with the creators consent, port'em to the 360 vers, the problem is tho, that as you say, they'll probably charge for'em.

But I'm not troubled by this, I'm getting the 360 vers first, then when I buy a Windows Vista comp late this year/early next, I'll buy Oblivion for the PC, by then the price tag'll hopefully have gone down also, and a few mods will be out for it.:)
 
But from what I've heard, Bethesda MAY pick a few popular mods, and with the creators consent, port'em to the 360 vers, the problem is tho, that as you say, they'll probably charge for'em.
Bethesda never said that, but is a rumor.
 
I know they never said that, but I said MAY, seeing as it's not unlikely at all.:)
Otherwise they'll just produce their own content for release over the XBL DLC, because iirc they've atleast stated in interviews that they'll be releasing new content, aside from mounts, for purchasing/downloading.
 
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