Odd shadows at Displacement surface edge

  • Thread starter Thread starter uberDingo
  • Start date Start date
The crate in front of the player is probably a brush, make it a func_detail and you won't get that "dark shadow line thing". What happens is that the crate touches the ground and split the ground into 2 faces, the separation is easily noticable in this pic. So basicaly you have 2 choices, you can move the crate up one unit so it doesn't touch the ground anymore and it will still cast shadow or you make it an entity (like a func_detail) wich do not split touching faces.

Hope this helps
 
Naw, the crate is an entitiy already (func_detail) but maybe I've got something else mixed in there that is a brush splitting it. The line you're seeing is actually where my displacement surface ends and a regular brush (for the ground) starts. I'll work that theory though, thanks!
 
uberDingo said:
Naw, the crate is an entitiy already (func_detail) but maybe I've got something else mixed in there that is a brush splitting it. The line you're seeing is actually where my displacement surface ends and a regular brush (for the ground) starts. I'll work that theory though, thanks!
I don't think there's much you can do. It's just one of those things.

You could try and change the size of the lightmap on both surfaces to a lower number. It'll increase compile time and map size, but it should work.
 
bummer.. that's what I was afraid of. One thing I noticed while trying to figure the problem out was that the lightmap on my displacements that where messed up where set to 17 while the others where set to 16. I tried changing the 17 to a 16 and it looks like it takes it but as soon as I select something else and go back to the displacement the lightmap is back at 17... /grrr
 
uberDingo said:
bummer.. that's what I was afraid of. One thing I noticed while trying to figure the problem out was that the lightmap on my displacements that where messed up where set to 17 while the others where set to 16. I tried changing the 17 to a 16 and it looks like it takes it but as soon as I select something else and go back to the displacement the lightmap is back at 17... /grrr
you need to apply the setting for it to stick, though I think in some cases (unless it was a bug not tried since) some surfaces don't let you change the lightmap
 
Also, make sure the texture size and alignement are the same on both faces.
 
Back
Top