PhantomDesign's 3D Rendering

Joined
Sep 19, 2003
Messages
2,863
Reaction score
0
Here's some of the 3D Rendering stuff I do at my day-job; I wouldn't exactly call it art, but it's something different. I'll post the demo-reel I made after my previous job sometime tomorrow.



as1102509f150334frtdrvruo0.jpg


as1090609f150fullintproai4.jpg


EDIT: The only think I modeled was the tire in the first one. The others were just rendered by me. This stuff is usually retouched before sent to press. A lot of this was supposed to look like it was photographed in a studio, so it's not exactly "photo-realistic"
 
I guess it's kind of interesting to know something you made was used in a big way by a massive company, lol. Since I've been doing this for 1.75 years, not exactly too interesting.

cimg4727ez0.jpg


cimg4729xf6.jpg


cimg4730rw3.jpg


cimg4732ca6.jpg


cimg4733ul3.jpg


cimg4736kn8.jpg


cimg4734qd6.jpg


cimg4735xs7.jpg
 
lolznz1.png



Couldn't resist.

Anyway, those look incredibly real. Impressive.
 
^ Awesome! I am not the least bit offended! Ha ha.

Here's a zoom in of the detail on the tire I modeled. (click image for massive pic . . . sorry about hight JPG compression)
 
lol vegeta.

Anyways... Man great stuff phantom!

You should take me under your wing and tutor me on the art of lighting and rendering.
 
Man that's amazing. Incredible work, it looks so real I could touch it.
 
Thanks for the compliments! The only real difference between what I do in CG & what the photographers do in the studio is I try to make it look real while they try to make it look CG, lol (not 100% true, but you get the idea).

Feel free to post your renders here and I'll offer what suggestion/critiques/advice that I can! (Don't worry, I don't really care who invades this thread with their art). I don't exactly have time to do a full mentoring though, seeing as I'm working a full-time job, hundreds of personal projects, plus an automotive design for a client.

I'll post my automotive design stuff in another thread some other time (perhaps when I make more progress on one of my current projects). I've been doing a lot of rethinking of my design work and . . . lets jsut say that some of the project I'm working on will completely overshadow any of my current design work. The only bad part is it takes me 200-1000 hours to complete a design (properly).

EDIT: The origional tire model had some really small text on it which said . . .

THIS TEXT IS TOO
SMALL TO READ

But I removed it & some other details when simplifying the tire (to reduce strain on the computers).

EDIT2: lol
tirene7.jpg
 
Dare I ask for a wireframe of that closeup on the tire? Were all those bumps under the words "High Performance" actually modeled or was it a normal map or something?
 
Modeled :) At one point I had all the edges on the tire-treads & these bumps and everything else fillet-ed, but that just killed the computer when I transfered it to 3DS Max, lol, so I used a "round-corner" shader to make everything appear smooth at the edges.
tempqd5.jpg
 
Oh dayum. How many polys was that beast? Also, thats pretty cool about that shader. I was wondering how you got the text to look like it smoothed into the tire, since I know nobody in their right mind would actually model them into the tire's mesh. Also, why did you have so many edges going horizontally on the bumps under the words? They could've just been like 3 polys each hahah.
 
Actually, it's not too entirely insane to model the smoothness between the text and the tire (that's how I originally modeled the treads and some of the larger text). Originally it was over a 2 million polys, but I optimized it to around 250k (I think); a lot of the geometry is instanced too, which helps.

EDIT: Whoever said there are limits to insanity obviously never met me! :p Here's examples of excessive beveled edges. Just noticed I missed an edge though, lol.

temp2no5.jpg
 
Well at any rate, they look great. To be honest, they're a lot better than what I saw of your previous stuff. What company do you work for?
 
LOL, you're nuts. I probably would've just used a high resolution displacement map for the tire. You said something about transferring it into 3ds max, so what program did you use to model it.
 
I do all my modeling in Rhino 3D (version 4.0); so those tires are actually NURBS. Rendering is done in 3DS Max 2008 using either Mental Ray or Vray to render (probably going to switch to Maya soon).

EDIT: Wow, amazing work Remus, love the style, and your organic stuff is amazing! Just looked at your CG Society portfolio & website.
 
OMG that is amazing. I wanna touch it. You have some talent there. Keep it up.
 
Thanks OTC!

P.S. Since I was bored, last night I decided to push the limits of insanity!

0001_v07%5b800-red%5d.jpg

^ seems pretty innocent, huh? Don't be fooled, lol.

0001_v07%5bscale%5d.jpg

^ that blue arrow is what you're really looking at! 66.7 megapixels, ha ha, if you're truly nuts, "right-click, save target as" or "save link as" on the image below (it won't even open in firefox for me).



3D is awesome, it's like playing God, lol, the power to create and the power to destroy!
 
It opened in FF for me haha. The only problem with such high res images is that I can see your low-res chair textures! Also some weird UV seams.
 
Yea . . .and you can see where the tessellation wasn't high enough on some of my NURBS surfaces & a few areas where I didn't complete the trims (in front of the front wheel). It would still be cool to print that as a poster (after I put it in a more interesting environment).

I seriously need to learn VUE.
 
Back
Top