K
Kronzky
Guest
I'm sure everybody loved playing with the physics engine - stacking up things, throwing stuff around, etc...
But - while on the surface it certainly seems more realistic to have a full-fledged physics engine, does it really make the game more immersive, or does it act as more of a distraction?
For me - once I stepped out of the train at the beginning of the game, the first thing I did was to pick up all kinds of items, stacking them up, throwing them around, and later pelting the Combines with it
But I also realized that this totally ruined the mood. This was supposed to be some opressive and fear-evoking setting, with guards everywhere, humongous overhead screens, and flying monitor cameras all over you. But once you're allowed to throw boxes at guards (without any serious repercussions) that whole immersion thing went burst.
Sure, most puzzles were totally dependent on the physics engine, and it was certainly fun smashing things to pieces, but rather than feeling like an undercover saboteur in a very hostile environment, you felt more like a kid on a playground.
I would say the two places where the physics engine was most mood-destroying were the train station at the start, and the whole ending chapter where (SPOILER ALERT) you get the super gravity-gun to show off the Havok-Engine. Two places that were totally designed to make you feel like you're a nothing, something little, insignificant, that can be stamped out like a bug. But once you get the super g-gun, and you start hurling people around, it all becomes nothing more than slapstick.
Perhaps it's just because it's still so new (or perhaps I'm just too immature), and once we're all used to it we will be able to mainly ignore it, and use physics like we do in the real world. But for now, and for a title like HL, where the atmosphere is supposed to matter, it seemed somewhat distractive to me.
What do you think? Did the physics spoil the mood for you, or did it make the setting more believable?
But - while on the surface it certainly seems more realistic to have a full-fledged physics engine, does it really make the game more immersive, or does it act as more of a distraction?
For me - once I stepped out of the train at the beginning of the game, the first thing I did was to pick up all kinds of items, stacking them up, throwing them around, and later pelting the Combines with it
But I also realized that this totally ruined the mood. This was supposed to be some opressive and fear-evoking setting, with guards everywhere, humongous overhead screens, and flying monitor cameras all over you. But once you're allowed to throw boxes at guards (without any serious repercussions) that whole immersion thing went burst.
Sure, most puzzles were totally dependent on the physics engine, and it was certainly fun smashing things to pieces, but rather than feeling like an undercover saboteur in a very hostile environment, you felt more like a kid on a playground.
I would say the two places where the physics engine was most mood-destroying were the train station at the start, and the whole ending chapter where (SPOILER ALERT) you get the super gravity-gun to show off the Havok-Engine. Two places that were totally designed to make you feel like you're a nothing, something little, insignificant, that can be stamped out like a bug. But once you get the super g-gun, and you start hurling people around, it all becomes nothing more than slapstick.
Perhaps it's just because it's still so new (or perhaps I'm just too immature), and once we're all used to it we will be able to mainly ignore it, and use physics like we do in the real world. But for now, and for a title like HL, where the atmosphere is supposed to matter, it seemed somewhat distractive to me.
What do you think? Did the physics spoil the mood for you, or did it make the setting more believable?