B
BDC22
Guest
Physics (questions)
guys, after watching the 500 meg vid after about the 30th time, i saw somthing, just a little weird in a few scenes; after the 3 soldiers were killed from the trap set up that released the swinging wooden planks, i noticed that the guy that was killed by the gigantic crate actually died before the crate hit him... if you play it in slow mo or stop it a few feet before it hits him, you will see his body crumple up beforehand. the same thing happens before the strider takes out (or tries to) the bridge; right before he shoots, the physics act early. this is not a big issue, but im just wondering why this happens... is it just the way the physics in the source engine work?
also, i am wondering if all wooden objects in the game can be fragmented and destroyed, for example, the wooden planks under the ramp he drives up in the buggy demo.
man... i simply cant stop thinking about this game. :afro:
guys, after watching the 500 meg vid after about the 30th time, i saw somthing, just a little weird in a few scenes; after the 3 soldiers were killed from the trap set up that released the swinging wooden planks, i noticed that the guy that was killed by the gigantic crate actually died before the crate hit him... if you play it in slow mo or stop it a few feet before it hits him, you will see his body crumple up beforehand. the same thing happens before the strider takes out (or tries to) the bridge; right before he shoots, the physics act early. this is not a big issue, but im just wondering why this happens... is it just the way the physics in the source engine work?
also, i am wondering if all wooden objects in the game can be fragmented and destroyed, for example, the wooden planks under the ramp he drives up in the buggy demo.
man... i simply cant stop thinking about this game. :afro: