Physics?

why, he only said he was going to come...;)
So logic really came there?


well whatsoever.
Thinking about the complicated way real geo-mod works, i guess hl2 wont be able to do that. As long as the engine needs to compile maps thats probably going to be a feature thats missing.

Far Cry for example has an in game-editor. You can press a key and actively start adding new environment, making new hills around you, add new enemies etc. Then you press the key again and the buttons for editing disappear. You can go on playing in the new environment, without any compiling times at all. The AI even actively uses the newly placed objects and terrain.
Why i'm saying this?
Because Far cry is an engine that allows complete real-time destruction of the environment, as in red faction. You can make craters, destroy buildings by shooting the pillars away etc. And I might assume thats because the engine just alters the environment using the editor thats built in game. And since the game has a good physics engine (per pixel), the changes also react physically correct.

If you think thats too nice to be real, then check out the Far-cry engine vid. It shows all the features I mentioned.
 
Before now i thought people were a bit over excited about far cry. I take it all bk. If it works how you say it does then its another revolution in the making!


can we have a link to that demo please mate?
 
Originally posted by freddythefrog
So logic really came there?
:dozey: No.

As for far-cry: I haven't seen any media relating to it, but it seems likely to me that the sort of real-time environment creation you're talking about will be height-map based. If it's not, and you can create overhangs, tunnels etc in the geometry, then I'll be impressed. Also, if the tech is heightmap based, then it's likely that the terrain destruction\deformation will be too. Nothing revolutionary there. But if it is fully destructable terrain, and not based on heightmaps, then it truly is worth the hype (not that I've ever heard anything about it outside these forums...)
 
Originally posted by freddythefrog
And since the game has a good physics engine (per pixel), the changes also react physically correct.
Per pixel physics engine? Odd that the specifications dont mention anything about it, just realtime per pixel lighting :)
 
Originally posted by Logic
:dozey: No.

As for far-cry: I haven't seen any media relating to it, but it seems likely to me that the sort of real-time environment creation you're talking about will be height-map based. If it's not, and you can create overhangs, tunnels etc in the geometry, then I'll be impressed. Also, if the tech is heightmap based, then it's likely that the terrain destruction\deformation will be too. Nothing revolutionary there. But if it is fully destructable terrain, and not based on heightmaps, then it truly is worth the hype (not that I've ever heard anything about it outside these forums...)


well heres the engine tech demo that shows the editor, http://www.gamershell.com/download_1523.shtml

and heres two links to trailers/gameplay movies
http://www.gamershell.com/download_2936.shtml
http://www.gamershell.com/download_2156.shtml


Originally posted by freddythefrog
why, he only said he was going to come...;)
So logic really came there?


well whatsoever.
Thinking about the complicated way real geo-mod works, i guess hl2 wont be able to do that. As long as the engine needs to compile maps thats probably going to be a feature thats missing.

Far Cry for example has an in game-editor. You can press a key and actively start adding new environment, making new hills around you, add new enemies etc. Then you press the key again and the buttons for editing disappear. You can go on playing in the new environment, without any compiling times at all. The AI even actively uses the newly placed objects and terrain.
Why i'm saying this?
Because Far cry is an engine that allows complete real-time destruction of the environment, as in red faction. You can make craters, destroy buildings by shooting the pillars away etc. And I might assume thats because the engine just alters the environment using the editor thats built in game. And since the game has a good physics engine (per pixel), the changes also react physically correct.

If you think thats too nice to be real, then check out the Far-cry engine vid. It shows all the features I mentioned.


but...i haven't read anything about totally destructable enviroments, nor have i seen anything in the videos that indicates it....so to the poster who said it was a feature, can you link to a source for the info? or at least quote.
 
AFAIK Far Cry has deformable terrain, but not totally destructable environments.
 
omfg. Download the crytek engine preview NOW!

its essential


honestly. That is incredible. Just the shear size of the maps. Much bigger than operation flashpoints i'd say. And as detailed as HL2s outdoor sceens possibly.


W0W!:cheers: :cheese:
 
Originally posted by koopa
AFAIK Far Cry has deformable terrain, but not totally destructable environments.

yeah, deformable terrain can be seen when the rocket is shot and lands by that bunch of guys, as for the other claim that freddythefrog made (completely destructable enviroments), i see no evidence of it.
 
With the engines that are being used now, there is very little if anyhting that they are technically incapable of.
Ha ha ha, what a bloody joke. How about the following;

1. True fluid dynamics
2. Real-time raytracing
3. simulation of the human mind.
 
Logic's point, and he's right, is that height mapping only allows vertices to be moved, not deleted. Hence holes cannot be formed.
most Heightmap systems in videogames also integrate the subdivision of triangles (the creation of new vertices).
 
Originally posted by Dagobert
Ha ha ha, what a bloody joke. How about the following;

1. True fluid dynamics
2. Real-time raytracing
3. simulation of the human mind.

Good points on the first 2, but the last one we won't be seeing until 2020 at least. Then the average home computer will be as powerful as the human brain.

But if it is almost human, it really would not want to die, that would be a bit freaky.
 
Yeah I wanna try that editor, looks like it could be fun, especially dropping rocks on people :D
 
How would you know that?

The games arent even out yet...

:dozey:
 
lol. I dont think it will "own" the source engine. But it could out do it by sheer scale. Look at the size of the maps, and with that detail. That engine seriously does ROCK!

But i will allways remain loyal to HL2 simply cos I need it for my mod. :p
 
Originally posted by marksmanHL2 :)
lol. I dont think it will "own" the source engine. But it could out do it by sheer scale. Look at the size of the maps, and with that detail. That engine seriously does ROCK!

But i will allways remain loyal to HL2 simply cos I need it for my mod. :p

Does farcry support air vehicles?

I would love to fly over those maps.
 
Originally posted by nw909
Does farcry support air vehicles?

I would love to fly over those maps.

it has a hang glider, so.....yes.....it also has normal vehicles, jeeps and such.
 
maybe its not doom 3 that is halflife 2's official rival anymore...

If this game as what you guys say it has then i am so gonna buy it up fo' cheesy
 
I've seen it before (the previews and stuff, not the actual game) crytek engine looks pretty amazing but then again right now a lot of engines are coming out that are all amazing. X-ray, Crytek, Cloak NT, Amp 2, the Doom3 engine (name?), Source, etc... I don't think any one will 'own' them all because they are all for different purposes in different games.

What worries me about Far Cry is that it may just turn out to be a mediocre game based on really advanced tech- the engine was built first and the game around it unlike HL2 where the game and engine went hand in hand.
 
About the game:

Story won't win a pulitzer prize. Its quite simple. too simple to explain here (at least from what I've heard of it now. Maybe its more exciting, but the since the game isn't out yet...)

About terrain deforming:
Cry-engine was designed by an international-dev team with hq in germany. And since i'm swiss i get to read the german mags. And they got good contacts to the devs of course. there are regularely reports about it in the mags.
Whats for sure, the terrain does have deformation. You CAN shoot little caves into cliffs. At least thats what I read in making-of report in one of the mags. And they had a vid-interview with one of the devs and he said you could shoot away the whole island if you had the ammo.

And since it has a good physics engine, you can shoot the pillars of a small wooden house away, letting the whole house collapse. And i thought to have read once in an earlier issue that you can shoot your way through the walls of a building if you had to, courtsey of a real-time level deformation system. Thats all the proof i got on that though.

The maps are all openly designed. Gamelpay will be built up on that, meaning you get the objectives, and then you can decide yourself how to do it. Since all is free roam you can reach your objective by boat, by sneaking through thick grass, by hiding in the forests, by buggy or even by paraglider.


I take the risque to say that cry engine is the most complete engine of all. It features the best of stalker-engine (free roaming), source (physics), DoomIII-engine (real-time shadowing), operation flashpoint (use all vehicles.). But of course, as known: We'll know it when its released!

Maybe a small great feat. Of the engine: You can shoot holes in a wall and watch the light of outside come in through that hole making light-rayes appear. Sounds fun, does it?


Just watch the movies. its really impressing. the drawing distance is just fantastic!
 
What WILL be possible for HL2 engine is to use displacement maps to deform the map, and make craters where a grenade struck. I don't think they applied it to HL2 itself, but it would be easily moddable.
 
What I just thought of, the combine is eating it's way trough city 17 right? So I guess it's destroys houses and buildings, how is that done then? Is everything modeled in a way to be destroyed?
 
Well, afaik that combine thing is simply replaced from level to level. And if it eats its way through the level during the game itself, its done by scripted sequences. Pre-modelled breaking points. Maybe the debris is going to be physics affected though. All other would be really astounding.

btw, far Cry is out Q4 2003. They reached technology-freeze phase now. Its just gameplay balancing they're working on now. And the technology vid looks great, but you may want to know its almost a year old now (at least a guy in a far cry forum said that). If thats true, then the vid misses the dx9 effects (which are implented now). Imagine the tech vid+dx9 effects...
 
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