Animal
Newbie
- Joined
- Aug 12, 2003
- Messages
- 620
- Reaction score
- 0
Originally posted by Quotidiansucces
my god i am going to cum
I think logic already has...
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Originally posted by Quotidiansucces
my god i am going to cum
Originally posted by Animal
I think logic already has...
:dozey: No.Originally posted by freddythefrog
So logic really came there?
Per pixel physics engine? Odd that the specifications dont mention anything about it, just realtime per pixel lightingOriginally posted by freddythefrog
And since the game has a good physics engine (per pixel), the changes also react physically correct.
Originally posted by Logic
:dozey: No.
As for far-cry: I haven't seen any media relating to it, but it seems likely to me that the sort of real-time environment creation you're talking about will be height-map based. If it's not, and you can create overhangs, tunnels etc in the geometry, then I'll be impressed. Also, if the tech is heightmap based, then it's likely that the terrain destruction\deformation will be too. Nothing revolutionary there. But if it is fully destructable terrain, and not based on heightmaps, then it truly is worth the hype (not that I've ever heard anything about it outside these forums...)
Originally posted by freddythefrog
why, he only said he was going to come...
So logic really came there?
well whatsoever.
Thinking about the complicated way real geo-mod works, i guess hl2 wont be able to do that. As long as the engine needs to compile maps thats probably going to be a feature thats missing.
Far Cry for example has an in game-editor. You can press a key and actively start adding new environment, making new hills around you, add new enemies etc. Then you press the key again and the buttons for editing disappear. You can go on playing in the new environment, without any compiling times at all. The AI even actively uses the newly placed objects and terrain.
Why i'm saying this?
Because Far cry is an engine that allows complete real-time destruction of the environment, as in red faction. You can make craters, destroy buildings by shooting the pillars away etc. And I might assume thats because the engine just alters the environment using the editor thats built in game. And since the game has a good physics engine (per pixel), the changes also react physically correct.
If you think thats too nice to be real, then check out the Far-cry engine vid. It shows all the features I mentioned.
Originally posted by koopa
AFAIK Far Cry has deformable terrain, but not totally destructable environments.
Ha ha ha, what a bloody joke. How about the following;With the engines that are being used now, there is very little if anyhting that they are technically incapable of.
2d physics? That would be a bit rubbish wouldn't it?And since the game has a good physics engine (per pixel)
most Heightmap systems in videogames also integrate the subdivision of triangles (the creation of new vertices).Logic's point, and he's right, is that height mapping only allows vertices to be moved, not deleted. Hence holes cannot be formed.
Originally posted by Dagobert
Ha ha ha, what a bloody joke. How about the following;
1. True fluid dynamics
2. Real-time raytracing
3. simulation of the human mind.
Originally posted by marksmanHL2
lol. I dont think it will "own" the source engine. But it could out do it by sheer scale. Look at the size of the maps, and with that detail. That engine seriously does ROCK!
But i will allways remain loyal to HL2 simply cos I need it for my mod.
Originally posted by nw909
Does farcry support air vehicles?
I would love to fly over those maps.