Portal 2: Things to See and Do

dannylaz

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The Courtesy Call

1. After waking up from suspension for the first time, you will be told to stare at a piece of art. The painting depicts a log cabin and a mountain at dawn. However, after waking up for the second time, it is shown to be night.
2. Once you have woken up from suspension for the second time, note the imprint that you have left in the bed sheets, indicating that you have been in suspension for a very long time.
3. If you do not open the door to let Wheatley in, he will go through a sequence of scripted quotes. They include "Will you just open the door!" and "Hm... Could be Spanish."
4. Also in the first room, you can find a Television on the wall. After waking up for the second time, there is an Aperture Science symbol at the top of the screen, along with a "We are experiencing technical difficulties." message at the bottom.
5. Just opposite the bed that Chell has been sleeping in is a fridge. After waking up for the second time, the door is wide open, showing that it is completely empty.
6. While Wheatley is smashing up the container, have a look out of the cracks that are being made in it. Each of the other Extended Relaxation Centers have large packing slips stuck onto them. These slips describe the person, with options such as Fat or Slim or Male or Female. There is also an expiration date showing when they died.
7. When Wheatley states "I think there's a docking station up ahead.", have a look at the writing on the wall. "Docking Station 001-04, 500 Feet Below."
8. The timer above the portal inside the Aperture Science Relaxation Vault is forever stuck on 12:00.
9. The clipboard inside the Aperture Science Relaxation Vault is a representation of all of the testing symbols from the original Portal.
10. In Test Chamber 00, it is possible to see the observation rooms from the original Portal. This remains for most of the first part of the game.
11. As you enter the elevator chamber, look up. Note the large fan that is revolving around the top of the elevator.
12. As you exit the elevator into Test Chamber 02, note the presentation being played on the walls. The large, leopard printed turret is also seen during the end sequence of the game.
13. After the floor gives way, note the scribblings on the walls. One of them features a reference to GLaDoS killing the personnel of Aperture Science, along with other nods to the previous game.
14. After aqquaring the Portal Device and climbing the stairs, look up. You will notice multiple lights shining down from the ceiling. It is unkwown if these are natural or man made, as you cannot see anything past the ceiling.
 
Okay. Seems only like a list of things to see, not to do.
 
Not even a particularly interesting list, everything listed it pretty obvious.
 
You know that when you play the new maps in mp, that Glados says how long the human was sleeping and not how long she things she slept. 5 days is the answer.
 
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