blinking halo
Newbie
- Joined
- Oct 8, 2004
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i searched but did not find..
alright, so ive opened up the css shared gcf with gcfscape and extracted the desired model folders (cs_assault and de_inferno) to my hl2mp\models directory. I opened up hammer, added a prop_static and chose one of my desired models. It turned up with pink and black checkerboard texture. wtf? So i went back to the CS gcf and extracted the cs_assault textures to the appropriate folder (i couldnt find any textures for de_inferno for some weird reason). Back in hammer (having reloaded hammer for the nth time now) i added a model from cs_assault. I tried another. and another. every single model is pink. What am i doing wrong? Ive extracted all the textures/models/materials relating to these maps into the corresponding folders in hl2dm, but the textures just wont show up. Help me please!
alright, so ive opened up the css shared gcf with gcfscape and extracted the desired model folders (cs_assault and de_inferno) to my hl2mp\models directory. I opened up hammer, added a prop_static and chose one of my desired models. It turned up with pink and black checkerboard texture. wtf? So i went back to the CS gcf and extracted the cs_assault textures to the appropriate folder (i couldnt find any textures for de_inferno for some weird reason). Back in hammer (having reloaded hammer for the nth time now) i added a model from cs_assault. I tried another. and another. every single model is pink. What am i doing wrong? Ive extracted all the textures/models/materials relating to these maps into the corresponding folders in hl2dm, but the textures just wont show up. Help me please!