B
boodie7
Guest
I have this issue before but ignored it because I could work around the problem with the surrounding textures. However I cannot work around this and it seems there is more than one problem I am having with water. I figure one (of the many) thing I'm doing wrong is not rotating the textuers when I rotate the adjoining area. However it seems the lighting from both above and below, as well as the reflections is completely different. In one place it looks fine, but in others it's completely off. Underwater I can see through my walls, which I thought was due to me overlaping the water and wall textures (er no_draw and wall). Anway, as you can tell I suck at explaining the problem so I included a few pics. Two of them show the absolute division on the surface of reflection (clear and then very dark translucent) and the other is a wide shot of all the "see through" walls, which I assume is due to me pulling the water off the walls. How would I seemlessly sew the water with the walls, especially when it goes off in three directions and at different elevations (underground, arched tunnel)?
So here are the pics:
*FYI* The lighting/contrast and size of these images is completely off of what they actually look like. I had to brighten and bring them down from 14x9 to make the file small enough. I've noticed other posts adding pics to the body, rather than as attachments. How can I do that too ? Thanks
So here are the pics:
*FYI* The lighting/contrast and size of these images is completely off of what they actually look like. I had to brighten and bring them down from 14x9 to make the file small enough. I've noticed other posts adding pics to the body, rather than as attachments. How can I do that too ? Thanks