Project Conquest [Storyline Discussion]

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First I will giver you a little rundown of the mod and then pose my questions:

What is the game?

Project Conquest breaks the mold for modern First Person Shooters. This hybrid between an FPS and RTS is trying to bring the two totally differential styles of play together for the first time on the Source engine.

Why create this game?

At the moment, there is no alternate option on the Source engine, there are other options but they still do not have a good grasp on tactical and strategical play

Where does the game take place?

The game takes place on an alien world that has recently been discovered by humans. The three suns that surround the planet cause the world to be put in an almost permanent sunset.

What do I control?

In Project Conquest you can take the role of either an elite Marine, destroying the Rass`Tai in a battle for survival of the fittest, or a proud memeber of the Rass`Tai Battle Squadron, defending their home planet against the evil invasion.

What is the main focus?

This is where Project Conquest strays from the normal FPS formula, one member of each team will be able to become the Squad Leader allowing you to build up a base and lead your team to victory. There is a resource model, a tech tree, structures and upgrades (like games such as Warcraft And Command & Conqeur). However, if you want you can be a normal soldier playing an FPS game.


What’s different?

Apart from the obvious of combining 2 generally un-related forms of gameplay together, on Project: Conquest we want to make a large part of the game based on tactics and strategy. The game will be based on how you play it rather than how quick your reactions are.

Here are some gameplay features
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Gameplay
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FPS/RTS Hybrid
Class system for different players to aid there team in different ways
Large games of up to a possible 64 players
Light Vehicles for quick transport between resource points
Tactics And Strategy play a large role
Realistic Physics for effective shooting and more realistic gameplay
Melee Combat For Rass`Tai to give the game another side to it
A Resource system and advanced Tech Trees so no game will be a repeat of the last one you played

Now this is what we have currently set up, we want to keep this but please read this quote

Me and a few others have been working on a class based RTSS(Real Time Strategy Shooter a mix between FPS and an RTS) called Project: Conquest. We hadn't built up the story but it is based around an alternate universe where Humans attack the Aliens blablabla. Now we were thinking that just to give it a twist, and not to sound totally cliche, but to put it into the seven hours war context. Now i'm not thinking City 17 invovlving Barney and pals. No. I'm thinking different city, different populus, same struggle. I really liked that eastern european style of half-life 2 and i thought we could move that into a different city and base it round there. We were looking at it and it would be quite easy to fit it round.

So do you think its a good idea with a nice twist or just annoying?
 
It's set in an eastern european city on an alien world with a resource gathering system? I'm confused.
 
Me too. And the title is eerily reminiscent of "Conquest: City 17", which is a full RTS set in the HL2 world.

Still, if you can find the guys to pull it off, all the power to you.

-Angry Lawyer
 
wow u guys didnt read at all

the first parts i posted was the basic game tied in with bits of storyline we originally created. im ASKING should we change to the second idea and have it based during the seven hours war in Half life. We have a team together we still need a modeller/skinner here or there but we're progressing well
 
I thought you meant you were going to make it like the 7-hour war. Sorry for the missunderstanding.
I think go with the first one. Leave the 7 hour war up to the Lawyers
 
He's referring to me. Although, I'm covering a whole set of aspects of the Half Life storyline, not just the 7 hour war.

In my personal opinion, there's not really much that jumps out at me with either storyline. Whichever one you pick, I think there'll need to be a few more features than those mentioned to differentiate it from Natural Selection. I don't know...melee aliens versus marines seems a little cliche'd. And the HL2 setting has a huge number of FPS variants based on the storyline in production, so it'd take something special to stand above the croud.

-Angry Lawyer
 
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