prop_phys_mutliplayer problem

  • Thread starter Thread starter cgidude
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cgidude

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Hello guys sorry if my quection was asked before.

ok I am building a cs level for the first time so i need some help

I have added 2 chairs and one table props and and made the Prop_phys_multiplayer. When I load map map only one chair is visible and the other 2 objects unvisible until you shot them

any ideas what makes this problem


many thanks

cgidude
 
In my map I just used prop_phys... only. Or prop_phys_respawnable if it's destroyable.

Take a look in sdk_dm_lockdown to see how they did it. Pretty sure they don't use prop_phys_multiplayer.

Edit: yeah... just use prop_physics and prop_physics_respawnable.
 
A normal prop_physics in a multiplayer map is definately NOT the right way to go. It'll eat your bandwidth like there's no tomorrow. As soon as one object starts moving, it broadcasts EVERY LITTLE BIT of data pertaining to the object's orientation, motion, and everything. With the Multiplayer object, it'll only broadcast essential parts, and the rest are made up by the client-side computer, to match what the server would have.

Lockdown did use the multiplayer props - they just made sure the settings were correct.

Look in the object properties for something like 'fade distance' or something.

Unless I'm confusing the physics objects that are simulated completely on the client, like the glass bottles. If I am, then I look stupid right now.

-Angry Lawyer
 
Actually, you should take this to the 'General Editing' section, they have more gurus lurking there :P
 
Angry Lawyer said:
Lockdown did use the multiplayer props - they just made sure the settings were correct.

I just checked dm_lockdown to make sure... there arent any prop_physics_multiplayer objects. They only used prop_physics and prop_physics_respawnable.
 
That would explain the terrible lag.

:)


Use showbudget on your map with prop_physics and then with prop_physics_multiplayer

Should explain :E
 
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