Puzzles?

What Kind of deja vu puzzles will there be?


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DEATH eVADER

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I haven't seen anybody post this kind of thread yet, but what kind of puzzles do you think you will have to solve on the game.

I'm hoping one puzzle involves an abandoned nuclear plant, a core meltdown, and one hell of an explosion of fallout, hense the name "HALF-LIFE", thats probably where you find the poison headcrabs nesting ground
 
Hmm, as long as they keep jumping puzzles to a minimum I'll be happy.

I hope they give us a lot of physical puzzles, since that's what HL2 is renown for (before it even is released, ha ha).
 
lazicsavo said:
Hmm, as long as they keep jumping puzzles to a minimum I'll be happy.

I hope they give us a lot of physical puzzles, since that's what HL2 is renown for (before it even is released, ha ha).

Perhaps the aim of killing the strider is to take out the legs with the RPG (Like killing the Zombie by chopping it in half)
 
u love puzzles in a FPS game. But as long as they are:

1) not too long puzzles *i think this is lazy mapping if it is a long puzzle which involves staying around the same area for a long time.*

2) not Very Hard (i hate it when it is soo hard that you really dont know what to do untill you finally get so annoyed by repeating your self all the time.

3) Easy. puzzles that involve opening a door by a switch which is in the room you just come from isn't a puzzle.

lol ok sorry but i am picky with my puzzles lol.

i loved the half life "puzzles" because they were just right, didn't involve you staying around the same area for a long time and made you use your BRAIN instead of your GUN!
 
Some of the Puzzles i encountered were to turn off some alarms in 3 rooms but that hard part was that the combine would turn it on when you left to another room arghhhhhh....
 
Re-align transmitter dome (originally in Uplink demo)
Finding alternative route across destroyed bridge (Unforeseen consequences)
Jump from suspended crates (Unforeseen consequences)
Turn Off power to allow safe crossing of room (Office Complex)
Work your way through vents to get past a locked door (Office Complex)
Blast the Muther F*cker to kingdom come (Blast Pit)
Something involving Tesla Coils and a massive red-eyed freak (On a Rail)
Using airstrikes (Surface Tension)
Long-Jumping across Xen- Expecting no votes
Destroying crystals to destroy the Boss (Nihilanth)

All.
 
commando said:
u love puzzles in a FPS game. But as long as they are:

1) not too long puzzles *i think this is lazy mapping if it is a long puzzle which involves staying around the same area for a long time.*

2) not Very Hard (i hate it when it is soo hard that you really dont know what to do untill you finally get so annoyed by repeating your self all the time.

3) Easy. puzzles that involve opening a door by a switch which is in the room you just come from isn't a puzzle.

1) Resident Evil- original
2) Jedi Outcast
3) Duke Nukem
 
I dont like all the crate puzzles they arent really puzzules because there too easy they just get boring.
 
Perhaps you can make your own ladder?

You will need:

1 Manipulator
5-10 Saw Baldes
1 wall

I am so trying this to see if I can get on to the roof. It's a similar concept to the guy in the "Half-Life Done Quick" Video where he used the Satchel Charges, to build a ladder, and climb over the barricade in the Power Up level.

I would like to see all of the options included so that there is more of a variety of puzzles. It would keep the game fresh and consistently challenging without getting repetative and stale.
 
i would like to see a puzzle where the result is it goes.. the game is delayed.. and gordon speaks for the first time. well chuckles anyways.
 
A True Canadian said:
I am so trying this to see if I can get on to the roof. It's a similar concept to the guy in the "Half-Life Done Quick" Video where he used the Satchel Charges, to build a ladder, and climb over the barricade in the Power Up level.

You mean tripmine. Yeah I remember using those to my advantage. I would never get a crate to jump over a tripmine....I would just jump onto them to get to the other side, and it works.

Its so unfortunate they don't serve that kind of purpose in real life.
 
commando said:
u love puzzles in a FPS game. But as long as they are:

1) not too long puzzles *i think this is lazy mapping if it is a long puzzle which involves staying around the same area for a long time.*

2) not Very Hard (i hate it when it is soo hard that you really dont know what to do untill you finally get so annoyed by repeating your self all the time.

3) Easy. puzzles that involve opening a door by a switch which is in the room you just come from isn't a puzzle.

lol ok sorry but i am picky with my puzzles lol.

i loved the half life "puzzles" because they were just right, didn't involve you staying around the same area for a long time and made you use your BRAIN instead of your GUN!


i kind of agree, but 'very hard' or 'very long' is pretty subjective. I want to have something genuinely challenging from the puzzles, i want stuff that requires you to think really practically, the level of physics in games hasn't brought out a developer brave enough to challenge the player (in the mainstream, to my knowledge ) :o so if HL2 can get me introducing wrenches into cogwheels to stop them or piling crates down stairs after an escape to retard pursuit then i shall be smiling.
 
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