S
Sheep-In-Space
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Quake-maps-textured-vmf.rar
Happy Birthday Quake!
After hours of thinking, clicking and typing, i finally got it right!
So here they they are!
All the original maps included in the original Quake release and with their otiginal texture, converted to .vmf .vft and .tga. Also a few maps that didn't make it to the release of the game (e2m10 and apparently dm7 and dm8) probably due to a 1.4 mb .bsp limit the developers set them selves.
There is still a lot of work left to be done i wont even get into at this point. None of the textures are animated, and as you can see a lot of them should be, this is just way too much work atm.
Also i noticed another texture bug, i don't know what its called but i think its quite common,
I've seen it a lot in third party maps for Duke Nukem 3d and so on, both in editors and in game.
And again fixing this one map or texture at a time is too much work.
But anyway. Enjoy!
-Mike
Dump the "Quake-texture.rar" in for instance:
valve\SteamApps\\half-life 2 deathmatch\hl2mp\materials
They have to be in the "materials" dir of any given half life related game to work.
Put the "Quake-maps.rar" in:
valve\SteamApps\\sourcesdk_content\hl2mp\mapsrc
Same rule applies, it just needs to find its way to the "mapsrc" directory.
These map sources are released under the terms of the GPL
(http://www.fsf.org/licensing/licenses/gpl.html).
See the accompanying gnu.txt for details.
You may use this link on your webpage for your file:
http://www.3ddownloads.com/Action/Half-Life%202/Maps/Quake-maps-textured-vmf.rar
If you have issues with the URL above try:
http://www.3ddownloads.com/Action/Half-Life%202/Maps/Quake-maps-textured-vmf.rar
Happy Birthday Quake!
After hours of thinking, clicking and typing, i finally got it right!
So here they they are!
All the original maps included in the original Quake release and with their otiginal texture, converted to .vmf .vft and .tga. Also a few maps that didn't make it to the release of the game (e2m10 and apparently dm7 and dm8) probably due to a 1.4 mb .bsp limit the developers set them selves.
There is still a lot of work left to be done i wont even get into at this point. None of the textures are animated, and as you can see a lot of them should be, this is just way too much work atm.
Also i noticed another texture bug, i don't know what its called but i think its quite common,
I've seen it a lot in third party maps for Duke Nukem 3d and so on, both in editors and in game.
And again fixing this one map or texture at a time is too much work.
But anyway. Enjoy!
-Mike
Dump the "Quake-texture.rar" in for instance:
valve\SteamApps\\half-life 2 deathmatch\hl2mp\materials
They have to be in the "materials" dir of any given half life related game to work.
Put the "Quake-maps.rar" in:
valve\SteamApps\\sourcesdk_content\hl2mp\mapsrc
Same rule applies, it just needs to find its way to the "mapsrc" directory.
These map sources are released under the terms of the GPL
(http://www.fsf.org/licensing/licenses/gpl.html).
See the accompanying gnu.txt for details.
You may use this link on your webpage for your file:
http://www.3ddownloads.com/Action/Half-Life%202/Maps/Quake-maps-textured-vmf.rar
If you have issues with the URL above try:
http://www.3ddownloads.com/Action/Half-Life%202/Maps/Quake-maps-textured-vmf.rar