theholygod
Newbie
- Joined
- May 6, 2007
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Im currently working with a camera that goes to third person if looking too closely at something, however, i dont want this to be the case with water.
Is there some way i can get raytracing (or is it tracelines? i forget) to either ignore water, or something along the lines of "see" water and keep in 1st person?
Is there some way i can get raytracing (or is it tracelines? i forget) to either ignore water, or something along the lines of "see" water and keep in 1st person?