Raziaar
I Hate Custom Titles
- Joined
- Sep 13, 2003
- Messages
- 29,769
- Reaction score
- 140
Man... I would *SO* totally fall in love with a game like this. Especially if it could be incorporated into a much larger, grander roleplaying/adventure/simulation game, or what have you.
Anyways, for as long as I can remember, i've always wanted to be able to 'construct' in video games. To lay bricks down, and build up a house one brick at a time, in a virtual enviroment. I could get an incredible joy out of this.
Imigine being in this game world, a living, breathing world, where your character has the ability to go out and purchase tools, such as powertools, or bench saws, everything you can imigine. And on top of the tools, they can also buy materials, like planks or sheets of wood.
Now, utilizing those materials with the tools would be intuitive and fun, and incorporate a nice physics engine. You could take a large plank of wood, and set it up on your tools, and activate it, hearing all the sounds and stimulus of a real world machine of the same type. The game would then take that polygonal piece of 'wood', and as it runs under the blade it would gradually update it as it slides across, and have new polygon faces created so that anything that would realistically happen as you cut it, is represented in game.
Now, after you turned your nice plank into two smaller pieces, you could use the physics engine or some combination of player manipulation of objects, and put it against the wall, using other powertools to lock it into place. Combining all these aspects, you can truely create a house from scratch. Starting brick by brick, plank of wood by plank of wood, tile by tile. It could be as repetitive as you like(aka realistic), or scaled back if you so choose with forms of 'auto repetition, for example placing a piece of tile and dragging it so it covers a certain sized area'.
All this incorporated into a game where there are NPCs who you can interact with, missions you can undertake. The game doesn't have to be simply construction, but an aspect of it. The rest of the game could be completely different.
But I think it would be so unbelievably ****ing awesome to truely and indepth construct a house/fabrication of your dreams from the ground up just like a carpenter would do in real life. Imigine such a system in a game like Oblivion. Instead of buying your house, you'd buy all the tools(or utilize public facility ones at a small fee), and build the house of your dreams, and feel an amazing sense of accomplishment from doing so.
Am I nuts? Should I just go out and get a construction job? lol
Anyways, for as long as I can remember, i've always wanted to be able to 'construct' in video games. To lay bricks down, and build up a house one brick at a time, in a virtual enviroment. I could get an incredible joy out of this.
Imigine being in this game world, a living, breathing world, where your character has the ability to go out and purchase tools, such as powertools, or bench saws, everything you can imigine. And on top of the tools, they can also buy materials, like planks or sheets of wood.
Now, utilizing those materials with the tools would be intuitive and fun, and incorporate a nice physics engine. You could take a large plank of wood, and set it up on your tools, and activate it, hearing all the sounds and stimulus of a real world machine of the same type. The game would then take that polygonal piece of 'wood', and as it runs under the blade it would gradually update it as it slides across, and have new polygon faces created so that anything that would realistically happen as you cut it, is represented in game.
Now, after you turned your nice plank into two smaller pieces, you could use the physics engine or some combination of player manipulation of objects, and put it against the wall, using other powertools to lock it into place. Combining all these aspects, you can truely create a house from scratch. Starting brick by brick, plank of wood by plank of wood, tile by tile. It could be as repetitive as you like(aka realistic), or scaled back if you so choose with forms of 'auto repetition, for example placing a piece of tile and dragging it so it covers a certain sized area'.
All this incorporated into a game where there are NPCs who you can interact with, missions you can undertake. The game doesn't have to be simply construction, but an aspect of it. The rest of the game could be completely different.
But I think it would be so unbelievably ****ing awesome to truely and indepth construct a house/fabrication of your dreams from the ground up just like a carpenter would do in real life. Imigine such a system in a game like Oblivion. Instead of buying your house, you'd buy all the tools(or utilize public facility ones at a small fee), and build the house of your dreams, and feel an amazing sense of accomplishment from doing so.
Am I nuts? Should I just go out and get a construction job? lol