[Request] Half-Life 1 Test Chamber Blueprint

sha121

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Hey all!
IDK where to ask, so...

I need the\a blueprint of the Test Chamber in Half-Life 1 - where the accident happened.
I'm sure the someone got it...
Anyway, it's for a project of mine, I want to Re-Model it in 3D, make it look real and MAYBE make a Demo-Reel of the accident! (That looks real)

I'm a 3D designer (Modeler, however you call it) and I can use blueprints (not too complicated one, I mean without All the details, but it will be fine, too)

Thanks! (move if needed)

For who can't trust me...
http://TDT-Alpha.4fx.biz/
and
http://www.youtube.com/TDTAlpha
 
You could just decompile the bsp...

I have no decompiler;Half-Life 1 (Original);3DsMax
So...
BTW: I started it, I'll use my imagine to recreate Undetailed objects...
Now it looks realy bad, cause it's only the huge thing up ahead from the character - the Energy thingy.. with all the spinners..
Now I need to make the "Arms" that takes the dinamond, after that the whole room and then the robot (optional, I hope)
Now it's only model (made of lots of basic objects, such as cube, sphere, cylinder) without any materials (colors and stuff)... I hope it will look good in the next stage (the "Arms" and the main floor).


Any suggestions or tips?

PS:
Which lights should I use? Which Render to make?
BTW: I'm using Cinema4D (And it is NOT for 'beginners')
 
There are some files, what are these?

don't touch my files. :p

I already provided him the original map in *.DXF format, so it won't be a problem for him.
 
But there's a problem, I don't know where to start!!!!
 
Import *.DXF file? What software do you use?
 
In the 100th time, Cinema 4D!!!!!
And I've already started, but it's must be so detailed... How should I make it the best comfortable way?
 
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