Skinner and additional coder needed.

  • Thread starter Thread starter twentyknives
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twentyknives

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If you are an experienced skinner or coder interested in working on a serious full conversion modification and are looking to break into the industry, please get in contact with me here. These are the last 2 positions on the team - if you are interested in applying please send some examples of your work to the email address above. If you have any questions please do not hesitate to ask! Please note the coding position would be alongside our main coder and is not a solo project.

Some basic information about the modification:
The game takes place in the near future - as a note to potential skinners/texture creators, we will provide you with several commercial CDs of textures to aid in the work proccess. The architecture is very open ended, allowing for free exploration of your setting. The game will rely heavily on character interaction - information gathering from npcs and the environment. Your enemies vary on which path you take, and the motion of the storyline is based upon your own descisions regarding the information you uncover.

If this appeals to you please get in touch with us.

-Steve
 
Sorry for the delay on this:

Before you jump on board, I'm sure you'd like to hear a bit about the project. I'm currently rennovating our website, so please excuse the temporary lack of content - for convinience sake I'll put the game info here.

The title of the project is currently Pillar. The game is set to take place 65 years in the future. Multinational corporations control most of the worlds resources, and nearly all countries have been unified under a single - yet uneffective - world government. Might no longer lies with the government, the universal security force is commissioned from a worldwide conglomerate. The allmighty dollar is the single pilliar holding up a society that teeters on the edge of chaos as corporate espionage threatens to bring about an underground war between the mega-conglomerates.

You are Charlie, you are a "problem solver" for a large corporation, the identity of which has never been revealed to you. You recieve your job description remotely, and you are expected to complete the required tasks, clean up any evidence, and make yourself disappear without a trace.

Your job affords you an interesting opportunity. Solving "problems" for one of the world's largest corporations often puts a person in an arms length of information that very few eyes were meant to see. Eventually, no matter how painstakingly difficult your employer makes it for you to gather your own information, something, or someone will slip through the cracks.

On an unusual job, you stumble into what you never imagined could be - the beginning of spiders web of "unusual" occurances, conspiracy, and a glimpse behind the viel of your employer. Your line of work has given you a single chance to uncover the surreal and horrifying truth about what goes on inside of pillar of science and industry - and a chance to pluge head first into the bizarre tapestry that your employers have woven and thrown over the eyes of the waking world.

Our vision for this game is an open environment, allowing you, the player, as much freedom as you need to gather the information you want to uncover. Your enemies and allies change with the descisions you make, and effect where you can go and who you can seek safe haven with.

We want to develop combat that is a more realistic portrayal than most games. In a standard first person game, the cards are always stacked in your favor. Entering into a firefight will most likely lead to your success. In this game we want emphasize the danger that is associated with entering into armed combat. A well placed shot will render either party cold and dead, while non-vital wounds will maim and disable. Suddenly fighting a group of soldiers with heavy weaponry while you are only carrying a pistol has a greater element of danger attached to it. Sneaking and talking your way through obsticles may prove to be a safer means to the desired end, but then again, youre a problem solver, you solve problems, and it is up to you to choose how you do it.

If this type of game appeals to you - please get in touch with us at
20K Studios. Send over some previous work and some information about yourself. We're always looking for talented people who are excited about breaking into the gaming industry and developing a product of true quality.

Samples of our concept art and 3d designs will be up within the next day at our site.

Steve
 
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