A
Agent Smith Bob
Guest
Hey All,
Over the next 10 weeks I will be working on a MP mod for HL2. I've been mapping for a number of years, and also have some modelling experience, but when it comes to coding I am virtually starting from scratch. Here are some requirements of the mod I want to create, I was wondering if they are possible, and if they are, how can I achieve them.
1 Individual damage decals for each weapon.
2 Extra weapons (Most weapons are different from standard HL2DM set).
3 Extra places in drop down weapon HUD display for extra weapons.
4 Player invulnerability (ie cant get hurt).
5 Limited range for all weapons.
6 Weapon decals that dont fade (Increased number of allowed decals if too low).
Thats all I can think of at the moment, but I'll post some more as they come to me. I would really appreciate any advice you can offer. Thanks
.
Over the next 10 weeks I will be working on a MP mod for HL2. I've been mapping for a number of years, and also have some modelling experience, but when it comes to coding I am virtually starting from scratch. Here are some requirements of the mod I want to create, I was wondering if they are possible, and if they are, how can I achieve them.
1 Individual damage decals for each weapon.
2 Extra weapons (Most weapons are different from standard HL2DM set).
3 Extra places in drop down weapon HUD display for extra weapons.
4 Player invulnerability (ie cant get hurt).
5 Limited range for all weapons.
6 Weapon decals that dont fade (Increased number of allowed decals if too low).
Thats all I can think of at the moment, but I'll post some more as they come to me. I would really appreciate any advice you can offer. Thanks