Small Mod - Some Questions

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Agent Smith Bob

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Hey All,
Over the next 10 weeks I will be working on a MP mod for HL2. I've been mapping for a number of years, and also have some modelling experience, but when it comes to coding I am virtually starting from scratch. Here are some requirements of the mod I want to create, I was wondering if they are possible, and if they are, how can I achieve them.

1 Individual damage decals for each weapon.
2 Extra weapons (Most weapons are different from standard HL2DM set).
3 Extra places in drop down weapon HUD display for extra weapons.
4 Player invulnerability (ie cant get hurt).
5 Limited range for all weapons.
6 Weapon decals that dont fade (Increased number of allowed decals if too low).

Thats all I can think of at the moment, but I'll post some more as they come to me. I would really appreciate any advice you can offer. Thanks :).
 
1. Yes. Difficult, but doable.
2. Easily.
3. Automatic, when you implement extra weapons.
4. Really easy.
5. Slightly harder, but doable.
6. Difficult, because it'd cause the client to get overloaded.

-Angry Lawyer
 
Agent Smith Bob said:
Hey All,
Over the next 10 weeks I will be working on a MP mod for HL2. I've been mapping for a number of years, and also have some modelling experience, but when it comes to coding I am virtually starting from scratch. Here are some requirements of the mod I want to create, I was wondering if they are possible, and if they are, how can I achieve them.

1 Individual damage decals for each weapon.
2 Extra weapons (Most weapons are different from standard HL2DM set).
3 Extra places in drop down weapon HUD display for extra weapons.
4 Player invulnerability (ie cant get hurt).
5 Limited range for all weapons.
6 Weapon decals that dont fade (Increased number of allowed decals if too low).

Thats all I can think of at the moment, but I'll post some more as they come to me. I would really appreciate any advice you can offer. Thanks :).

In regards to the weapon decals not fading, is it possible (in the context of your mod) to just have them stay for longer before fading, rather than them not fading away at all.
 
Thanks for the quick replies. The reason I want the decals to remain is that the mod is about graffiti rather than killing. Each player is equiped with a number of tools (in place of weapons) which allow them to spray paint, stencil, etc. I really need the decals to stay permanent, at least during a round or something. At this stage it is really for 2-6 players tops, and with a lot of content and action that would occur in a normal game taken out. Each round would be about 1-10 minutes long.

Oh, and thats another thing, how hard is it to make a game round based, but with no actual teams?
 
Oh, and if your wondering why the hell I would make a mod like that, its a visual arts project I want to try. Thanks for letting me know whats possible and whats not, does anyone have links to tuts or whatever that might help me achieve them? Any and all advice is greatly appreciated :).
 
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