Smart Parts Ion

  • Thread starter Thread starter ajdale
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ajdale

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I joined just to show this off. New to this forum, definately not new to the Half-Life scene. I used to hang around hl2world.com which was a mistake although the times that helpful things were said it was useful and helped my modeling. Anyway I've been visiting this site for a long time, just never registered on the forums. Now that I've actually completed a model, I figured it would be time to make my introduction. What better way to do it with than a complete (albeit untextured) smart parts Ion.

Smart%20Parts%20Ion%20Left.jpg

Smart%20Parts%20Ion%20Right.jpg

Smart%20Parts%20Ion%20Bottom.jpg


And now it's off to bed with me. Hope to hear some (positive) feedback. :D

And I know there's a little black dot below the feed neck on the upper reciever, and I have no idea why it's there because there's no pinches or anything in the model. Also the barrel is a bit messed near the porting and I'm gonna fix that in the morning.
 
thats pretty sick, it looks like it might have a couple smoothing errors but it still looks cool.
 
Looks pretty good. Is the barrel square is the shading a little off? It's all the same color...

Nice model though. Can't wait to see the hopper and air tank and then see it skinned.

~Archvilell
 
A fellow Paintballer!! AHh!!! *faints*

Now go and do a gun that hasnt stuffed up the 2nd hand market for the noobies of the sport...:D

Nah just kidding, its a sweet marker for the cost.

The body is a bit long...or the grip frame is too fat...or the reg is too close to the grip frame...i cant quite put my finger on it...

Oh and the trigger has a slight curve in it...other than that, spot on :P

Slap a Reloader on it and it'll look phat.

Ego-4-Life though!
 
Thanks for all the feedback guys.

Especially Dynasty; I don't actually own an Ion so I have no idea how thick it's supposed to be (the upper body) and how close the reg is supposed to be, however I do own it's milsim equivilent, the SP8.

One thing you pointed out was the trigger, which is flat on my SP8 so I just copied it from there.

The Barrel isn't square- it's a 16 (or 18, don't remember) sided cylinder with shading problems I assume because it's not a straight cylinder, as I've scaled the mid section, and tapered the end. I'm not sure whats up, but from the first render I did when I made the barrel, I knew something wasn't quite right. It might just be my render settings because all I've put in is a skylight that casts shadows.

I'll work on fixing it up when I have some time, but I've worked on it so much recently that I'm a little burnt out. I'll probably model an HPA tank and hopper before I fix it up.

My next marker I want to do is the WGP E-Orracle:imu:

Oh yea, I did the Ion because I hadn't done anything like that body style before. The angles combined with the cylindrical body just made me wonder how well I could do it.

Also, I've experimented with UV mapping a wee bit but definately not at the level where I can texture this model. On top of that I'm sure the ugly wireframe I've drawn up won't do any favors to the mapping process. (I've lived by a phrase I heard from a very good tutorial a long while back: Don't worry about the wireframe because no one needs to see it!) I also lack a decent texture for this thing, so if anyone is interested in trying to UV map it, just let me know.
 
The design on the handle... is that nessecary? It might be better to normal map it, but then again, I failed at making a cube. I'm just repeating what I've heard before.
 
Yes, I know exactly where you're coming from, although you might not if you're just repeating what you heard:laugh:

The design on the handle is definately not necessary, but it does make a nice render. I can, and most likely will reduce the design into a flat handle and then bump and normal map it. For the sake of cutting down on polygons, although I'm sure it's already acceptable for a view model in game.

I'm taking a break right now from modeling, so like I said above, it may be a while before this Ion gets any attention. I'm coding for mine and my friends mod at the moment and that's my primary focus. The only thing we can't do between us (very well) is texture and make skins. 2 man mod team where each can model and map and both are learning to code! ftw!
 
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