Big Fat Duck
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- Jun 25, 2004
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the only dynamic shadows in HL2 are those cast by players and "physics objects".
these shadows are only dynamic in that they can move and change according to the heading of the player model.. they do NOT transform, in size or skew, according to a lightsource. They will always face the same direction and will all always be a quanitity of one for each object.
other shadows cast be map objects that are not player models and physics objects, are generated using the HLrad.exe when a map is compiled by a mapper, this basically colors parts of a texture according to the lightsources, but these shadows can not move and they are not dynamic
these shadows are only dynamic in that they can move and change according to the heading of the player model.. they do NOT transform, in size or skew, according to a lightsource. They will always face the same direction and will all always be a quanitity of one for each object.
other shadows cast be map objects that are not player models and physics objects, are generated using the HLrad.exe when a map is compiled by a mapper, this basically colors parts of a texture according to the lightsources, but these shadows can not move and they are not dynamic