Heres some videos I made about the issue of the KAR and the hitboxes.
My conclusion, learn how to aim.
This was made when hating on CSS hitboxes was all the rage, I also explain how the tickrate system works, and how bots are represented server side.
http://media.putfile.com/SourceHITBOX82
This is my newest creation, it shows DOD and the KAR, as you can see when I aim and actually shoot at the player model it will register a hit.
I try shooting the 'server side hit box representation' and of course it dosent register a hit.
I hit the player in the chest and score a kill.
So please, stop complaining about the hitboxes and learn how to adjust to the new recoil/accuracy changes.
http://media.putfile.com/DODS-HITBOX
Take out the - it gets the swear word filter going funny.
Thanks for your time.
P.S. net-fakelag 150 was used to simulate a ping of 150, that's why in the 4th clip in theres a short delay between the shot registering and the headshot(it's made to look worse by me actually having slowed down the time too %20 of normal)
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My conclusion, learn how to aim.
This was made when hating on CSS hitboxes was all the rage, I also explain how the tickrate system works, and how bots are represented server side.
http://media.putfile.com/SourceHITBOX82
This is my newest creation, it shows DOD and the KAR, as you can see when I aim and actually shoot at the player model it will register a hit.
I try shooting the 'server side hit box representation' and of course it dosent register a hit.
I hit the player in the chest and score a kill.
So please, stop complaining about the hitboxes and learn how to adjust to the new recoil/accuracy changes.
http://media.putfile.com/DODS-HITBOX
Take out the - it gets the swear word filter going funny.
Thanks for your time.
P.S. net-fakelag 150 was used to simulate a ping of 150, that's why in the 4th clip in theres a short delay between the shot registering and the headshot(it's made to look worse by me actually having slowed down the time too %20 of normal)
Report this post to a m