Source of video broadcast

The fact that both Eli and Issac lost their legs is alarming..... :O
 
http://img156.imageshack.us/img156/5386/hl220060613070256541hw.jpg
http://img156.imageshack.us/img156/945/hl220060613070306512zm.jpg
http://img156.imageshack.us/img156/6562/hl220060613070315674gl.jpg
http://img156.imageshack.us/img156/8636/hl220060613070340188yw.jpg
http://img156.imageshack.us/img156/6945/hl220060613070523594ff.jpg

Yes, noclip is an amusing tool. :p Also, if you give yourself weapons, you can actually kill the Breen NPC. Then, if you hit it with your crowbar, it makes the sound of hitting glass instead of flesh. Strange. You can also beat the crap out of that Combine slug and watch it moves around in weird ways.
 
Just remember, these places have no impact on the game as a whole, because you aren't supposed to get there without cheating. :)
 
Where is the Breen NPC from? Also, can somone get a screen of the ministrider busting through the wall?
 
Breen is broadcasting from the now destroyed teleport control room.
 
Samon said:
Just remember, these places have no impact on the game as a whole, because you aren't supposed to get there without cheating. :)
Thanks for stating the obvious. I do apologize if that seems a bit snappy, but I'm not in a particularly good mood at the moment, so I ask that you just not take it to heart.

Arcrath, that would require me to noclip to where Judith is in the level before the Strider appears. Also, you can kill the Combine soldiers there, so if you do that, take pics of the "ministrider", kill it as well, ALL before you even watch the video broadcast, I would if things will still play out the same. lol
 
Black Op said:
The fact that both Eli and Issac lost their legs is alarming..... :O

Proof that Bullsquids are still alive and leg-hungry? :O
 
still kinda lame valve does not bother to do a full model, even if we are not supposed to see it it wouldnt hurt..
 
BlackMesaDude said:
still kinda lame valve does not bother to do a full model, even if we are not supposed to see it it wouldnt hurt..

It's in the interest of performace. :|
 
Samon said:
It's in the interest of performace. :|
From the weird things I've seen while noclipping, I seriously doubt they're out for performance when giving a character half a model. I've seen empty square floating rooms, different colored spheres, animated signs with piss-poor textures, etc. Basically, a lot of junk that shouldn't be loading in the first place.
 
Jeremyofmany said:
From the weird things I've seen while noclipping, I seriously doubt they're out for performance when giving a character half a model. I've seen empty square floating rooms, different colored spheres, animated signs with piss-poor textures, etc. Basically, a lot of junk that shouldn't be loading in the first place.

The different colored spheres make up a section of a wall that is projected. The animated signs are the "inbetween" sections of a combine projecter when something is going on.

So yes it is all meant to be there, and you would be well refrained from making statements like that without the knowledge to back it up.

Also BMS please take that stick out of your ass and do us all a favor.
 
Well, I'm sorry for not going over the blueprints with Gabe and his other developers like you seem to have done.
 
Yes, that would be wise.

Just remember, every room is used for something even if it is not obvious.
 
What would be wise? Going over blueprints? Geez, they didn't come with my copy of the game. And who would have thought Valve had to rely on floating non-textured rooms with glowy, flashy this and that to get the job done...
 
...

Removing polygons and textures that will never be seen has been a staple of map optimisations since well before HL1 was even thought off, and the phrase "performance budget" pops up repeatedly in interviews with valve and in episode 1's commentaries.

Removing 2 highly detailed legs with dozens of tiny polygons and a high resolution texture will save you a lot more than you will lose by leaving 6 big polygons with a low resolution texture and a couple of entity markers.
 
If you remember in HL1, when you turn down the G-Man's offer at the end, you're plunged right at the front of a huge army of Xen Grunts, but only the front row are normal polygonal models, the rest behind them are scaled bitmaps, to keep the game running fast. That's another example of optimisation.
 
TaoFan said:
If you remember in HL1, when you turn down the G-Man's offer at the end, you're plunged right at the front of a huge army of Xen Grunts, but only the front row are normal polygonal models, the rest behind them are scaled bitmaps, to keep the game running fast. That's another example of optimisation.
Yep. This is especially good because those character-heavy scenes with a lot of dialouge and plot exposition are the ones you really don't want to suddenly have an FPS drop in.
 
Back
Top