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Sort of a version of the TF2 unlocks for L4D. Each of the special infected get a subclass that you can choose to play as instead of the basic ones. ie, you get a new menu where you choose which subclass of Smoker, Boomer and Hunter you wish to use and whenever the AI director chooses one of those classes for you, you get to play the subclass you have selected, giving some element of choice to the system.
Smoker Subclass: Stoner (or Fumer if you want a more serious name)
Emits a brown/orange smoke instead of the usual green. If a survivor inhales the smoke, as well as the usual vision imparement and coughing, the survivor begins to halucinate for a short period. Humans under the effects of the smoke will see things up close with the contrast and saturation turned up, and turned down for things at a distance. They will also experience some motion blur. They will hear special infected and hoardes that aren't there. Hoardes will also appear to be larger than they actually are, with, say, the survivor seeing 20% more infected in a hoarde than there actually are. The Stoner suffers from a shorter tounge and a louder cough.
Boomer Subclass: Biler
Vomit from the Biler, as well as the usual effects, slows down survivors who are struck by it to half speed. Due to the sticky nature of the bile, the Biler is more stable and won't explode upon death.
Hunter Subclass: Stalker
The Stalker has less developed legs than the ordinary Hunter but stronger arms and claws. He can't jump as far as the hunter but can climb along ceilings and walls to attack from more angles. His initial pounces also do almost no damage but once the human is pinned his damage per second increases exponentially.
Also the L4D blog was updated with a crossword a couple of days ago.
Smoker Subclass: Stoner (or Fumer if you want a more serious name)
Emits a brown/orange smoke instead of the usual green. If a survivor inhales the smoke, as well as the usual vision imparement and coughing, the survivor begins to halucinate for a short period. Humans under the effects of the smoke will see things up close with the contrast and saturation turned up, and turned down for things at a distance. They will also experience some motion blur. They will hear special infected and hoardes that aren't there. Hoardes will also appear to be larger than they actually are, with, say, the survivor seeing 20% more infected in a hoarde than there actually are. The Stoner suffers from a shorter tounge and a louder cough.
Boomer Subclass: Biler
Vomit from the Biler, as well as the usual effects, slows down survivors who are struck by it to half speed. Due to the sticky nature of the bile, the Biler is more stable and won't explode upon death.
Hunter Subclass: Stalker
The Stalker has less developed legs than the ordinary Hunter but stronger arms and claws. He can't jump as far as the hunter but can climb along ceilings and walls to attack from more angles. His initial pounces also do almost no damage but once the human is pinned his damage per second increases exponentially.
Also the L4D blog was updated with a crossword a couple of days ago.