'Stacking' corpses

Ragdoll in that game was the best I have ever seen. Not the most accurate, but the most fun. :D
 
yeah, exactly. it was over the top, but i think implemented very well. i loved diving through a room in bullet time while a grenade threw everything around the room. reminded me of the bomb in swordfish, how it tossed all the cars and bodies everywhere.
 
The tech demo video from E3 showed a body "reacting to complex surfaces" so why couldn't another body be just such a surface?
 
I want to make a huge pile of dead bodies and then light them on fire!!! WOOOOOOOOOOOOO...... ok yea alittle too sadistic but still... would be cool to watch... sorta? :sleep:
 
PvtRyan said:
Meh, I don't care much for stacking, what I do want to see (and which wasn't visible in the E3 vids) is animation blending. So that a soldier correctly reacts to a bullet hitting him in some part of his body (shoulder turning away if shot in the shoulder). So ragdolls when he's still alive blended with regular animations.
Havok does feature it.

Source can certainly blend animations, that's how facial expressions are done, by blending different expression keyframes together on top of a reference keyframe. Hell, I think they do animation blending in CS and DoD today.

If they blend in some sort of reaction to physics impacts (which a bullet would certainly be modelled as) is a whole other matter however. But I don't see why not. Would be very cool on the headcrab zombies.
 
dat_monkey said:
Hmm i wonder what happens once the dudes you shoot hit the ground for the first time... if they fad within seconds, or if they stay there for a while. and if they do stay there (this may sound psychodic) if you can shoot the bodies causing damage to them (bullet holes, blood ect).

If you think about it, a dead body would use the same ammount of resourses (actually, less - the engine wouldn't need to worry about any actions for the enemy) than when the enemy is alive. This means that you could leave all the dead enemies there, and it would be no worse than when they were alive.

I wonder if there will be detatchiable limbs, although if there is, this could slow down everything a fair bit.

20 enemies, all shot into 5 peices each == 100 objects the engine has to work out the physics etc for...

-Skitzo
 
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