BabyHeadCrab
The Freeman
- Joined
- Dec 2, 2003
- Messages
- 23
- Reaction score
- 602
via Kotaku
I'm suddenly not even slightly interested. LAN was pretty much the only way I played SC, setting up wireless networks with my buddies on our notebooks outside on my campus, etc. This is an incredibly ridiculous move and I hope consumers make a genuine fuss.
And... looks like they've all been sent this canned response to address the outcry:
All part of a supposed push for what Blizzard previously suggested would be a "monetized battle.net". I honestly wanted to believe that this kind of thing wouldn't start happening.
Bear in mind:
The reason Starcraft became the sensation it is is it's multiplayer, by forcing players to rely on battle.net it not only "combats piracy", but also introduces a MMOG or DLC style business model. Your bullshit alarm should be sounding if you honestly believe they're doing it to "improve the core multiplayer experience", it's almost offensive how stupid they expect their target demographic to be.
Surely there's a happy medium that doesn't involve gutting the core Starcraft experience. I'd take one time online activation a million times over something like this.
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comprehensive list
Tom's Hardware editorial
IGN reports
what the non-gaming press is saying
I'm suddenly not even slightly interested. LAN was pretty much the only way I played SC, setting up wireless networks with my buddies on our notebooks outside on my campus, etc. This is an incredibly ridiculous move and I hope consumers make a genuine fuss.
And... looks like they've all been sent this canned response to address the outcry:
Stupid **** said:We don't currently plan to support LAN play with StarCraft II, as we are building Battle.net to be the ideal destination for multiplayer gaming with StarCraft II and future Blizzard Entertainment games. While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy.
Several Battle.net features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service, so we're encouraging everyone to use Battle.net as much as possible to get the most out of StarCraft II. We're looking forward to sharing more details about Battle.net and online functionality for StarCraft II in the near future
All part of a supposed push for what Blizzard previously suggested would be a "monetized battle.net". I honestly wanted to believe that this kind of thing wouldn't start happening.
Bear in mind:
The reason Starcraft became the sensation it is is it's multiplayer, by forcing players to rely on battle.net it not only "combats piracy", but also introduces a MMOG or DLC style business model. Your bullshit alarm should be sounding if you honestly believe they're doing it to "improve the core multiplayer experience", it's almost offensive how stupid they expect their target demographic to be.
Surely there's a happy medium that doesn't involve gutting the core Starcraft experience. I'd take one time online activation a million times over something like this.
source 2
source 3
source 4
source 5
source 6
source 7
source 8
comprehensive list
Tom's Hardware editorial
IGN reports
what the non-gaming press is saying