Supression Field Q

Cheomesh

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Do you all think the Supression Field is world-wide, or limited to an area around a Citadel? That is, can resistance groups outside of the cities breed as normal?
 
Doesn't Kleiner say something about the C17 citadel's destruction causing a worldwide outage for the Combine somehow?
 
The destructive pulse forced a damper on the entire network of linked Citadel reactors. Thus, for the time being, I believe that all Combine portals have failed completely, as well as all communication systems based on that technology.
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(Added period because quotes apparently aren't characters according to the forum software.)
 
It was definitly in every Combine city. Perhaps it was planet-wide, but that's a bit like overkill.

I was about to point out that the supression device was on the Overwatch nexus building, not the citadel, but then I realise you were talking about the other supression thingy :o
 
It was definitely world wide in the sense that each Citadel played a part in keeping it running. There'd be no point running this kind of thing if it wasn't worldwide, because people could just run off into the wasteland and shag each other silly until they got the desired result.

The idea is to exercise a specific amount of control over the human populace. If they are assimilating the human race into their empire they are going to want an exact index and number on every single human being alive.
 
Getting in and out of a city unautherized is supposed to be imposable.
 
Getting in and out of a city unautherized is supposed to be imposable.
Did you not notice that the entire chapters of Route Kanal and Water Hazard are about a resistance underground railroad for the specific purpose of getting refugees out of the city?
 
That's "unathorized".

There isn't really a clear border of the City limits when you leave it, is there? Some of the Episode Two concept art shows a big wall but we don't see it except like a gate over the railroad track at the end of Episode One.
 
Did you not notice that the entire chapters of Route Kanal and Water Hazard are about a resistance underground railroad for the specific purpose of getting refugees out of the city?

...Yes. If it was a easy come easy go city, do you think there would BE one?
 
The suppression field is kept running by the citadels.
every citadel has a limited range, where the suppression field is in effect.
But the Combine have placed citadels so, that there isn't a place in the world, that wouldn't be under the effect of the field.

And when the citadel in C17 was destroyed, that particular area IT towered over, lost the effects of the field, thus making humans in that area capable of breeding.

But this theory has a (gaping) hole in it. How did the combine get the citadels on the oceans? Underwater? Something like that...

So i am led to believe, that the citadel Breen is in, is the most important on the Earth. So maybe it is capable of spreading the field all around the world.

PS: IF the rebels got out, went into the wastelands, or whatever, there's still one problem. Do you have any idea, exactly WHY is the foundation of the citadel one big antlion thumper?

PSS:The suppression Device and -field are two different things.
But they both serve to...supress...
 
Is it? I don't remember there being a giant thumper there...


And to be honest, unless I knew of a REALLY strong resistance outpost I'd likely stay in the city...
 
Valve has said it's a big thumper to keep the antlions out of the city.

And besides, at the start of "our benefactors"(?),
in the caverns, when you look down, those things moving up and down, beating the ground, are thumpers.

If you have trouble believeing this, then why don't you just play the game?
 
Perhaps when one Citadel is destroyed the entire suppression field goes out, like a string of Christmas lights with one bad bulb.
 
Valve has said it's a big thumper to keep the antlions out of the city.

And besides, at the start of "our benefactors"(?),
in the caverns, when you look down, those things moving up and down, beating the ground, are thumpers.

If you have trouble believeing this, then why don't you just play the game?

Source.
 
Valve has said it's a big thumper to keep the antlions out of the city.
You've been called on this twice but it deserves to be said again: no they haven't.

In fact Alyx has a line in Lowlife once she spots dead antlions. If I recall correctly, and maybe I don't, she mentions something about the Combine forcefields being down, but she doesn't say anything about the citadel being a 'big thumper'.
 
You've been called on this twice but it deserves to be said again: no they haven't.

In fact Alyx has a line in Lowlife once she spots dead antlions. If I recall correctly, and maybe I don't, she mentions something about the Combine forcefields being down, but she doesn't say anything about the citadel being a 'big thumper'.

I agree. The only things I recall seeing hit the groudn are those expanding walls.
 
I always figured it was for mining out material from beneath the citadel for use in the dark fusion reactor. Actually, aren't there similar devices in the reactor itself? Maybe it's just a Combine architecture thing :P
 
Possibly, but does Valve really HAVE to confirm everything? Can't peaople have they're own theories and ideas??

And judging by the fact that the antlion thumpers you see, work the same way, i'd say the foundation of the citadel IS one big thumper.

Would they really make something so big, just so that it would beat the ground for no reason?

And couldn't the things you see in the reactor room, moving up and down, be the very same things that you see at the start of "Our Benefactors"?

Why can't it be possible for the "thumpers" to stretch the entire lenght of the citadel, so that they could have more mass to hit the ground with and thus creating stronger vibrations, to keep the antlions out?
























And i'm spent...
 
Possibly, but does Valve really HAVE to confirm everything? Can't peaople have they're own theories and ideas??

And judging by the fact that the antlion thumpers you see, work the same way, i'd say the foundation of the citadel IS one big thumper.

Would they really make something so big, just so that it would beat the ground for no reason?

And couldn't the things you see in the reactor room, moving up and down, be the very same things that you see at the start of "Our Benefactors"?

Why can't it be possible for the "thumpers" to stretch the entire lenght of the citadel, so that they could have more mass to hit the ground with and thus creating stronger vibrations, to keep the antlions out?

And i'm spent...

Why they wouldn't simply have a thumper network around the city, I don't know. Besides which, thumpers that big would have to create earthquakes to effect people on city limits.
 
I don't think you actually leave the city limits in Water Hazard, seeing how even the farthest outpost is manned by Metrocops. Maybe the dam is the limit?
 
You leave the city limits for sure.
The cops KNOW rebels are escapeing through the canals and they are trying to stop everybody, who goes through.


Thumper network? WEll you can never know, what the combine can come up with, to dampen the beats.
 
Yeah, that's why I said that maybe the dam is the limit. Anything beyond it seems to either be abandoned or patrolled by soldiers. And I'm sure the resistance wouldn't want BME to be located within the limits.(although parking it half a mile away isn't much better)

Also, the limit is probably farther in some places than others. For example, the limit you pass in Ep. 1 is still within sight of the Citadel, while the WH limit is out in the middle of nowhere. I'm guessing the Combine decided to claim the canal leading out of C17 for some reason or another, while they didn't have much use for the monster-infested forests outside the Ep.1 limit.
 
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