Team Fortress 2 Server Update Released

Munro

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Required updates to Team Fortress 2 and it's dedicated server have been
released. Server admins please run hldsupdatetool to receive these updates. The
specific changes include:

  • Changed some networking code to help alleviate the lagouts some
    clients are experiencing
  • Added sv_pure to the server, currently defaults to off. Type "sv_pure"
    in the console to get the full description
  • Added DoAskConnect command to serverplugin sample
  • Added server log entries for: Round_Start, Round_Setup_Begin,
    Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate,
    Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start,
    Mini_Round_Win, and Mini_Round_Length
  • Server log entries for Round_Win and level changes will now detail the
    team scores and player counts
  • Updated server log entries for flag captures to detail the number of
    captures and the tf_flag_caps_per_round value
  • Removed some legacy math convars for turning off SSE/MMX
  • Fixed terrain collision bug that allowed players to get under the
    terrain in some maps
  • Fixed jump/taunt exploit
  • Fixed Windows dedicated server running in -console mode moves its
    window to the front instead of the back upon startup
  • Fixed Windows dedicated server bug (in -console mode) where typing
    anything in the console window was slow and tedious
  • Fixed an error when updating name of 32nd player on server
  • Fixed extra ascii 0x01 character at the beginning of "<username>
    connected" console spew
  • Fixed a bug that could cause a slight delay on engine startup
The Halflife2.net servers have been updated.
 
[Edit - not a great idea showing everyone how to exploit the game.]
 
That's the whole point though Munro! The stupid exploit is removed. :)
 
Why get rid of the MMX/SSE convars? Sure, they're only necessary on old equipment, but stuff like that--options that most people don't need and shouldn't take up menu space--is what the console is for. I don't see the point of completely removing the option.
 
Trust me not to read what I post ;)
 
Why get rid of the MMX/SSE convars? Sure, they're only necessary on old equipment, but stuff like that--options that most people don't need and shouldn't take up menu space--is what the console is for. I don't see the point of completely removing the option.

Maybe the non MMX SSE math routines doesn't actually exist?
The console commands might not do anything if the code path that the commands revert to don't exist. And I would think they removed such legacy binaries to optimize the size of the game's executable. Has anyone tred to run TF2 on non mmx/sse hardware before?

Anyways even if the support exists, the program should be intelligent enough to determine whether your processor supports sse/mmx ON ITS OWN. And I don't think there needs to be support for debugging sse/mmx code by allowing the user to turn off sse/mmx math use.
 
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