T
therealescher
Guest
(This is in the HL2MP SDK)
Alright, I have two hopefully basic questions. I think have all the filenames right, but I'm at work right now and going from memory.
Team Names: I've looked around in every .res / .txt file I could and I can't seem to find where the team names are set. I've also pulled the deathmatch english localization file out of the GCF and modified it, but it doesn't actually declare "Rebels" and "Combine" as the two team names. It seems like it should be somewhere outside of the code, but I might be wrong. In any case, I'm guessing that I'm just overlooking something stupid.
Weapon Display on the HUD: Where is it specified how weapon switching is displayed on the HUD? I've editted the HudLayout.res and HudAnimations.txt files and moved the weapon bar to the bottom and changed sizes and spacing, but I'm not sure where to make the changes so that the active choices pop up above the bar instead of below it. I've also looked through hud_weapon_selection.cpp and didn't see anything, but by that point I was a little burnt out so I might have missed it.
Thanks in advance.
Alright, I have two hopefully basic questions. I think have all the filenames right, but I'm at work right now and going from memory.
Team Names: I've looked around in every .res / .txt file I could and I can't seem to find where the team names are set. I've also pulled the deathmatch english localization file out of the GCF and modified it, but it doesn't actually declare "Rebels" and "Combine" as the two team names. It seems like it should be somewhere outside of the code, but I might be wrong. In any case, I'm guessing that I'm just overlooking something stupid.
Weapon Display on the HUD: Where is it specified how weapon switching is displayed on the HUD? I've editted the HudLayout.res and HudAnimations.txt files and moved the weapon bar to the bottom and changed sizes and spacing, but I'm not sure where to make the changes so that the active choices pop up above the bar instead of below it. I've also looked through hud_weapon_selection.cpp and didn't see anything, but by that point I was a little burnt out so I might have missed it.
Thanks in advance.