Shakermaker
Party Escort Bot
- Joined
- Sep 16, 2003
- Messages
- 9,245
- Reaction score
- 2
Something has been nagging me since playing Oblivion. Why can't SP first person shooters have the kind of depth and open-ended-ness that game offers? Most shooters just require you to walk down one or two possible paths to the exit and exterminate everyone you meet.
A recent attempt at a more open setting was Boiling Point. All in all a fair attempt but it stranded in bugs and lack of budget. But besides that game no game even came close. The new Allied Assault game offers some kind of freedom, but it all sounds too mainstream to be really ground breaking. Armed Assault and OFP2 are also on the horizon, but besides those games, it's just run of the mill shooters all the way. This genre needs a kick in the butt IMHO. A wake up call if you will. It's been almost 15 years since DOOM so it's about time we have the next revolution.
I think it would be total awesomeness to have a game taking place on during D-day, on one of the landing beaches plus the hinterland. When you start you can spawn on one of multiple landing craft, containing platoons that have different objectives. A few examples: one platoon has to secure a command bunker on the way to the beach, another has to capture a village, yet another has to meet up with airborne troops that landed the night before, etc etc. Since you are not in a 'level' but in a living and breathing world, while you do one mission, the other missions are taking place simultanuously.
Defending German troops would be controlled by radiant AI. Since the playing world would consist of about 1/4 beach and 3/4 hinterland, there should be different lines of defense and multiple layers of command. Because the gameplay takes place during one day, there should be a set number of NPC's; respawning would hurt the immersion.
If you finish one mission line, you can start the next. During a mission there should be sidequests you run into as well. And it would be very cool to have some kind of freeform mode where you hit the wrong part of the beach with your landing craft and just improvise from there on.
This is just one idea. There are so many other possibilities. When FarCry was first announced, I thought it would be open ended. Imagine what kind of game it could have been, if it that would have been true. What are your ideas?
A recent attempt at a more open setting was Boiling Point. All in all a fair attempt but it stranded in bugs and lack of budget. But besides that game no game even came close. The new Allied Assault game offers some kind of freedom, but it all sounds too mainstream to be really ground breaking. Armed Assault and OFP2 are also on the horizon, but besides those games, it's just run of the mill shooters all the way. This genre needs a kick in the butt IMHO. A wake up call if you will. It's been almost 15 years since DOOM so it's about time we have the next revolution.
I think it would be total awesomeness to have a game taking place on during D-day, on one of the landing beaches plus the hinterland. When you start you can spawn on one of multiple landing craft, containing platoons that have different objectives. A few examples: one platoon has to secure a command bunker on the way to the beach, another has to capture a village, yet another has to meet up with airborne troops that landed the night before, etc etc. Since you are not in a 'level' but in a living and breathing world, while you do one mission, the other missions are taking place simultanuously.
Defending German troops would be controlled by radiant AI. Since the playing world would consist of about 1/4 beach and 3/4 hinterland, there should be different lines of defense and multiple layers of command. Because the gameplay takes place during one day, there should be a set number of NPC's; respawning would hurt the immersion.
If you finish one mission line, you can start the next. During a mission there should be sidequests you run into as well. And it would be very cool to have some kind of freeform mode where you hit the wrong part of the beach with your landing craft and just improvise from there on.
This is just one idea. There are so many other possibilities. When FarCry was first announced, I thought it would be open ended. Imagine what kind of game it could have been, if it that would have been true. What are your ideas?