joule
Tank
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- May 21, 2004
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The following is minor-some may call it useless-information for Half-Life 2: Deathmatch. Some might also apply to Half-Life 2 itself.
1. It takes exactly 2 shots from the USP Match to ignite a standing flammable barrel.
2. It takes exactly 3 shots from the USP Match to explode a standing flammable barrel.
3. It takes exactly 12 Crowbar swings to kill someone who has 100 Health and 200 Suit.
4. It takes exactly 8 Stun Stick swings to kill someone who has 100 Health and 200 Suit.
5. When shot from the Overwatch Rifle, the Plasma Ball lasts exactly 5 seconds.
6. When shot from the Manipulator, the Plasma Ball lasts exactly 7 seconds, and at a much faster rate of speed.
7. The SLAM and Stun Stick are the only weapons whose crosshairs differ from the rest.
8. The Health and Suit Chargers are worth 15 "points".
9. It takes exactly 3 headshots from the Crossbow to kill someone who has 100 Health and 200 Suit.
10. It takes exactly 2 headshots from the .357 Magnum to kill someone who has 100 Health and 200 Suit.
11. The HE Grenade lasts exactly 3 seconds from the second it is thrown to the second it explodes.
12. There are exactly 20 character models to choose from-16 being Rebel and 4 being Combine.
13. It takes exactly 2 H&K MP-7 PDW bullets to ignite a standing flammable barrel.
14. It takes exactly 3 H&K MP-7 PDW bullets to explode a standing flammable barrel.
15. The Auxillary Power lasts exactly 5 seconds.
16. It takes exactly 1 plasma round from the Overwatch Rifle to ignite a standing flammable barrel.
17. It takes exactly 2 plasma rounds from the Overwatch Rifle to explode a standing flammable barrel.
18. With the Manipulator equipped, firing (pressing MB1) at an untouched window will shatter/splinter it.
19. When firing the Plasma Balls at an untouched window, they will only bounce off.
20. With the Manipulator equipped, firing (pressing MB10 at a flammable barrel will not ignite nor explode it. It will simply move it.
21. The HE Grenades seem to last longer and go farther when rolled along the ground rather than thrown through the air.
22. It takes exactly 13 headshots from the USP Match to kill someone who has 100 Health and 200 Suit.
23. Unlike the Single-Player experience, the flashlight does not use up Auxillary Power.
24. On the back of the Combine Soldier Prison Guard Model, it says the words: 'Nova Prospekt'.
25. It takes exactly 1 bullet from all of the weapons to explode a flammable barrel lying on its side.
26. The H&K MP-7 PDW holds exactly 270 rounds of ammunition-with 45 in the clip.
27. The Overwatch Rifle holds exactly 90 normal plasma rounds and 3 giant plasma rounds-with 30 in the "clip".
28. The USP Match holds exactly 168 rounds of ammunition-with 18 in the clip.
29. The SPAS-12 Shotgun hold exactly 36 shells-with 6 in the chamber.
30. The Crossbow holds exactly 11 bolts-with 1 in the 'I don't know what it's called'.
31. The .357 Magnum holds exactly 18 bullets-with 6 in the chamber.
*Please correct me if I am mistakened for anything.
You are welcome to add to the list.
1. It takes exactly 2 shots from the USP Match to ignite a standing flammable barrel.
2. It takes exactly 3 shots from the USP Match to explode a standing flammable barrel.
3. It takes exactly 12 Crowbar swings to kill someone who has 100 Health and 200 Suit.
4. It takes exactly 8 Stun Stick swings to kill someone who has 100 Health and 200 Suit.
5. When shot from the Overwatch Rifle, the Plasma Ball lasts exactly 5 seconds.
6. When shot from the Manipulator, the Plasma Ball lasts exactly 7 seconds, and at a much faster rate of speed.
7. The SLAM and Stun Stick are the only weapons whose crosshairs differ from the rest.
8. The Health and Suit Chargers are worth 15 "points".
9. It takes exactly 3 headshots from the Crossbow to kill someone who has 100 Health and 200 Suit.
10. It takes exactly 2 headshots from the .357 Magnum to kill someone who has 100 Health and 200 Suit.
11. The HE Grenade lasts exactly 3 seconds from the second it is thrown to the second it explodes.
12. There are exactly 20 character models to choose from-16 being Rebel and 4 being Combine.
13. It takes exactly 2 H&K MP-7 PDW bullets to ignite a standing flammable barrel.
14. It takes exactly 3 H&K MP-7 PDW bullets to explode a standing flammable barrel.
15. The Auxillary Power lasts exactly 5 seconds.
16. It takes exactly 1 plasma round from the Overwatch Rifle to ignite a standing flammable barrel.
17. It takes exactly 2 plasma rounds from the Overwatch Rifle to explode a standing flammable barrel.
18. With the Manipulator equipped, firing (pressing MB1) at an untouched window will shatter/splinter it.
19. When firing the Plasma Balls at an untouched window, they will only bounce off.
20. With the Manipulator equipped, firing (pressing MB10 at a flammable barrel will not ignite nor explode it. It will simply move it.
21. The HE Grenades seem to last longer and go farther when rolled along the ground rather than thrown through the air.
22. It takes exactly 13 headshots from the USP Match to kill someone who has 100 Health and 200 Suit.
23. Unlike the Single-Player experience, the flashlight does not use up Auxillary Power.
24. On the back of the Combine Soldier Prison Guard Model, it says the words: 'Nova Prospekt'.
25. It takes exactly 1 bullet from all of the weapons to explode a flammable barrel lying on its side.
26. The H&K MP-7 PDW holds exactly 270 rounds of ammunition-with 45 in the clip.
27. The Overwatch Rifle holds exactly 90 normal plasma rounds and 3 giant plasma rounds-with 30 in the "clip".
28. The USP Match holds exactly 168 rounds of ammunition-with 18 in the clip.
29. The SPAS-12 Shotgun hold exactly 36 shells-with 6 in the chamber.
30. The Crossbow holds exactly 11 bolts-with 1 in the 'I don't know what it's called'.
31. The .357 Magnum holds exactly 18 bullets-with 6 in the chamber.
*Please correct me if I am mistakened for anything.
You are welcome to add to the list.