2
2ltben
Guest
Before anyone says ANYTHING, this IS the second HL2 mod officially, we announced to the public our final move to the HL2 engine the morning after The Last Great War announced their HL2 modliness. We currently need a host for a website and we're hosting our leftover website from PMOH(we never got a UT2k3 site up, no one would take us in, and now no one wants to host HL2 mods) at spade1.netfirms.com.
Backstory: Spade is a SP/MP mod that's been through a variety of engines. We started out on HL, an evolved form of Commandos FPS and Soldat, both WWII mods focusing on various things(the mods didn't merge, it just...evolved into another mod) and Spade being the product, but the HL community wasn't to kind to us, no one applied for a job. We then moved on to the MOHAAS engine, but due to lack of SDK it just couldn't happen. We almost moved on to Doom 3, but with the system requirements we quickly turned tail to UT2k3. The community wasn't to kind to us there either, we couldn't even get someone reply to our hosting requests, let alone get the actual hosting. So, now a roundabout end, we're staying with HL2, there only thing wrong is model clipping and the fact that there are no weapon shadows, two of the original's problems that damn well better be fixed or mods will suffer. Multiplayer is a variety of fun crap. The earlier versions willl be class-based mission maps, but once we get settled and the code written, we'll have a character creation menu and lots of better MP modes. One of which, Capture the Base, is one I'm really looking forward to playing myself.
SP revolves around an Anglo-American Commando/Infantry unit called Spade Company. It follows their creation from special members of US Infantry and special members of UK Special Operation units(SAS, LDRG, etc.) shortly before Operation Torch, to their days in the end of the European War. But who knows, they may serve a couple of weeks in the Pacific...hrm.....
**HELP DESPERATELY NEEDED**
Webmaster
Player Modelers capable of the 5000 poly limit and bump mapping
Weapon Modelers capable of very high polys(we can guess the size of the poly limit) and bump mapping
Music ... ... Person with talent
If you want to apply e-mail me at [email protected]
Comment Time:
Backstory: Spade is a SP/MP mod that's been through a variety of engines. We started out on HL, an evolved form of Commandos FPS and Soldat, both WWII mods focusing on various things(the mods didn't merge, it just...evolved into another mod) and Spade being the product, but the HL community wasn't to kind to us, no one applied for a job. We then moved on to the MOHAAS engine, but due to lack of SDK it just couldn't happen. We almost moved on to Doom 3, but with the system requirements we quickly turned tail to UT2k3. The community wasn't to kind to us there either, we couldn't even get someone reply to our hosting requests, let alone get the actual hosting. So, now a roundabout end, we're staying with HL2, there only thing wrong is model clipping and the fact that there are no weapon shadows, two of the original's problems that damn well better be fixed or mods will suffer. Multiplayer is a variety of fun crap. The earlier versions willl be class-based mission maps, but once we get settled and the code written, we'll have a character creation menu and lots of better MP modes. One of which, Capture the Base, is one I'm really looking forward to playing myself.
SP revolves around an Anglo-American Commando/Infantry unit called Spade Company. It follows their creation from special members of US Infantry and special members of UK Special Operation units(SAS, LDRG, etc.) shortly before Operation Torch, to their days in the end of the European War. But who knows, they may serve a couple of weeks in the Pacific...hrm.....
**HELP DESPERATELY NEEDED**
Webmaster
Player Modelers capable of the 5000 poly limit and bump mapping
Weapon Modelers capable of very high polys(we can guess the size of the poly limit) and bump mapping
Music ... ... Person with talent
If you want to apply e-mail me at [email protected]
Comment Time: