Roland Deschain
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- Joined
- Jun 24, 2004
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Anybody who has played Far Cry knows how difficut these new generation first person shooters can get.
I mean, with bigger environment, smarter AI, a lot more interactivity makes for a lot more confustion; also all these new complexities can make the game difficult (on any difficulty level) and therefore tedious (as was the case with FarCry).
In FarCry they tried to address that with what 6 difficulty setting, but it really wasn't effective, since it was really frustrating to play on normal (2 easiest).
This may have nothing to do with HL2 (god knows, Half Life 1 was really easy on hard), but I do hope they look at FarCry's many shortfalling (no quicksave, cough cough) and try to solve them.
I mean, with bigger environment, smarter AI, a lot more interactivity makes for a lot more confustion; also all these new complexities can make the game difficult (on any difficulty level) and therefore tedious (as was the case with FarCry).
In FarCry they tried to address that with what 6 difficulty setting, but it really wasn't effective, since it was really frustrating to play on normal (2 easiest).
This may have nothing to do with HL2 (god knows, Half Life 1 was really easy on hard), but I do hope they look at FarCry's many shortfalling (no quicksave, cough cough) and try to solve them.