joule
Tank
- Joined
- May 21, 2004
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I've been thinking of two additions to HL2: DM that would be great for players.
*Teleportation*: This would be used when, and only when, a player has 100 SUIT or more; it doesn't matter how much health the player has. The player would then press a certain key(Maybe the V key) to activate the teleportation and would then be teleported to somewhere on the map(A random spawn point). This would occur very fast, within a second. The player would still have all of their weapons they had before the teleportation but would have 100 SUIT, or more, knocked off for the teleportation. This would be especially useful in situations where the player is surrounded by enemies and/or the player would just like to get out of that area. You do not know where you are being teleported, so you are taking a chance. You could teleport into a firefight and end up dying anyway.
*HE Grenades*: The grenades are timed after they are thrown-this should be changed a bit. The time limit should also come into effect while you hold a grenade so that you can determine when the grenade is to explode. It would be easier and a lot more useful than just depending on luck most of the time. Just don't hold the grenade in your hand for too long
So, what do you think of these improvements?
EDIT: SORRY. WRONG FORUM. MODERATOR, PLEASE MOVE TO HL2: DM FORUM.
*Teleportation*: This would be used when, and only when, a player has 100 SUIT or more; it doesn't matter how much health the player has. The player would then press a certain key(Maybe the V key) to activate the teleportation and would then be teleported to somewhere on the map(A random spawn point). This would occur very fast, within a second. The player would still have all of their weapons they had before the teleportation but would have 100 SUIT, or more, knocked off for the teleportation. This would be especially useful in situations where the player is surrounded by enemies and/or the player would just like to get out of that area. You do not know where you are being teleported, so you are taking a chance. You could teleport into a firefight and end up dying anyway.
*HE Grenades*: The grenades are timed after they are thrown-this should be changed a bit. The time limit should also come into effect while you hold a grenade so that you can determine when the grenade is to explode. It would be easier and a lot more useful than just depending on luck most of the time. Just don't hold the grenade in your hand for too long
So, what do you think of these improvements?
EDIT: SORRY. WRONG FORUM. MODERATOR, PLEASE MOVE TO HL2: DM FORUM.