J
Jupiter
Guest
Hi everyone, this is my first post here. Basically, I've run out of ideas and I'm getting stressed out of my head trying to get this to work, so I'm hoping you guys will be able to point me in the right direction.
Here's the deal:
- I've modelled a 3D character in Max and want to export it, textured to the Source SDK.
- It exports fine. I've done the idle, ref and phys, done the collision hulls, and it all compiles fine in GUI Studio. It even shows up in Model Viewer.
- The problem is the texture. I just can't get it to show, and I'm not sure if it's a problem in Max, or in the QC file, or if it's just something I don't even know about.
- The reason I say this is because I've got textures to work before. I'm putting the TGA files into 360G, and it's making the right files in the right directories, but it just ain't showin up.
One thing I thought it might be, is that it the texture I'm using is a multi-sub object material with 5 different textures (the same TGAs I put through 360G) for different parts of the mesh. The material IDs on the model are all set to the correct material in the MSO, but I don't know if there's anything else I should have done.
This is the QC file that I'm using, Kenta being the name of my model. I've checked that the names are all correct:
$modelname "kenta.mdl"
$model "kenta" "kenta_ref.smd"
$cdmaterials "models/"
$collisionjoints "kenta_phys.smd" {
$mass 20.0
$inertia 5.00
$damping 0.01
$rotdamping 1.50
}
$include "ragdoll.qc"
$surfaceprop "bloodyflesh"
Someone please tell me you know what might have gone wrong, as I'm really this close to ripping my hair out.
Here's the deal:
- I've modelled a 3D character in Max and want to export it, textured to the Source SDK.
- It exports fine. I've done the idle, ref and phys, done the collision hulls, and it all compiles fine in GUI Studio. It even shows up in Model Viewer.
- The problem is the texture. I just can't get it to show, and I'm not sure if it's a problem in Max, or in the QC file, or if it's just something I don't even know about.
- The reason I say this is because I've got textures to work before. I'm putting the TGA files into 360G, and it's making the right files in the right directories, but it just ain't showin up.
One thing I thought it might be, is that it the texture I'm using is a multi-sub object material with 5 different textures (the same TGAs I put through 360G) for different parts of the mesh. The material IDs on the model are all set to the correct material in the MSO, but I don't know if there's anything else I should have done.
This is the QC file that I'm using, Kenta being the name of my model. I've checked that the names are all correct:
$modelname "kenta.mdl"
$model "kenta" "kenta_ref.smd"
$cdmaterials "models/"
$collisionjoints "kenta_phys.smd" {
$mass 20.0
$inertia 5.00
$damping 0.01
$rotdamping 1.50
}
$include "ragdoll.qc"
$surfaceprop "bloodyflesh"
Someone please tell me you know what might have gone wrong, as I'm really this close to ripping my hair out.