http://www.eslive.com/interview.php?g=63
Nothing that we (atleast for me) haven't heard before, Lots of dodgy answers for the "really" interesting questions, but it's a good read anyway.
You need to register (free) to the site to read the interview, but here is a small part of it:
Nothing that we (atleast for me) haven't heard before, Lots of dodgy answers for the "really" interesting questions, but it's a good read anyway.
You need to register (free) to the site to read the interview, but here is a small part of it:
Day of Defeat: Source: What are your personal thoughts on the game? How much work was involved in porting the mod from the Half-Life engine to the Source one?
At first, the original team's plan was to get the game working on Source, release it, and then update it over time. However, as soon as it made it to that state, everyone agreed that the potential for the game wasn't being fully realized. So, with the help of folks in Valve's art and engineering departments, the DoD team was turned loose to pursue a much greater design. The result is the most technically advanced Source game produced yet, and arguably the most rewarding team-play action games currently available. And there's more DoD: Source to come.