PlayingMantis
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- Jul 2, 2004
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What I missed in HL2, design/tech wise.
While reflecting on matters concerning HL2, I imagined what could have made HL2 even better. In other words: what have I missed in HL2, design/tech wise..
Most definitely, a real dynamic whether system, temporal lapse (i.e. day night cycle) and real-time dynamic lighting.
That would have made this game even more awe-inspiring.
Can you image how much more awesome Ravenholm would have been if there would have been a (imminent) storm, complete with thunders, rain and wind?
Or animated skyboxes with sunlight shining (in real-time) through particle clouds (SOMEWHAT resembling FarCry's "through the bush light rays" effect)?
Or heat shimmering during the coastal scenes (highway and beach), with occasional sandstorms or rainstorms (THAT would have made the driving A LOT more interesting and exciting, i.m.o.).
I do not know if the Source engine is capable of pulling off these effects within a respectable frame rate range, but I can't help but wonder about how much more atmospheric the game could have been with the aforementioned aspects implemented.
Design wise I would have appreciated an open level structure, opposed to the linear nature of the present version of HL2. Speedruns of under 3 hours would have been less viable and certainly less enjoyable if HL2 would have been less linear. I am by no means complaining, for I REALLy LOVE HL2, although I must admit having a profound admiration for games such as FarCry due to the open structure of its level design.
What do you guys think?
While reflecting on matters concerning HL2, I imagined what could have made HL2 even better. In other words: what have I missed in HL2, design/tech wise..
Most definitely, a real dynamic whether system, temporal lapse (i.e. day night cycle) and real-time dynamic lighting.
That would have made this game even more awe-inspiring.
Can you image how much more awesome Ravenholm would have been if there would have been a (imminent) storm, complete with thunders, rain and wind?
Or animated skyboxes with sunlight shining (in real-time) through particle clouds (SOMEWHAT resembling FarCry's "through the bush light rays" effect)?
Or heat shimmering during the coastal scenes (highway and beach), with occasional sandstorms or rainstorms (THAT would have made the driving A LOT more interesting and exciting, i.m.o.).
I do not know if the Source engine is capable of pulling off these effects within a respectable frame rate range, but I can't help but wonder about how much more atmospheric the game could have been with the aforementioned aspects implemented.
Design wise I would have appreciated an open level structure, opposed to the linear nature of the present version of HL2. Speedruns of under 3 hours would have been less viable and certainly less enjoyable if HL2 would have been less linear. I am by no means complaining, for I REALLy LOVE HL2, although I must admit having a profound admiration for games such as FarCry due to the open structure of its level design.
What do you guys think?