water and entity

WAR_Nuker

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alright you probably heard me ranting about water fog and making my own custom texture. but im wondering, is it possible to tie my water brush to an entity (like func_brush) and use that to add the keys like color, fog color, fog enable, fog start, fog end and enter their values? if i can do this, i can use the water opaq dx7 (whatever its called) water texture that is already included in valves materials and edit it to my liking. what would this solve? i wouldnt have to add on that custom texture i have, which happens to be about the same file size as my map - making it that much more appealing to download via steam. so how bout it....this possible?
 
You can make water an entity, but it won't look proper when you're floating around in it, and it's prone to render wrongly... Func_water_analog is the best water entity, if you have to use one. I wasn't aware entities besides env_fog_controller and sky_camera supported fog keys.
 
tried it....guess it doesnt work. however, im thinking such a minor change isnt worth the difference of downloading 2.5 MB....ill cope with the texture given by valve.
 
You can put a new VMT in your map, change its properties, and still use the old VTF...
 
good god!!!!




how would i direct that though (where the file location is)?


would it be dev/water? thats what it originally was.
 
You'd just use the same $basetexture value as the VMT you're trying to change.

It's one of the beauties of this engine... Since the images and data are kept in separate files, we can reuse the same image for whatever we like ;)
 
and here i am thinking all the files need to be together in that little subdirectory i made....
 
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