alright you probably heard me ranting about water fog and making my own custom texture. but im wondering, is it possible to tie my water brush to an entity (like func_brush) and use that to add the keys like color, fog color, fog enable, fog start, fog end and enter their values? if i can do this, i can use the water opaq dx7 (whatever its called) water texture that is already included in valves materials and edit it to my liking. what would this solve? i wouldnt have to add on that custom texture i have, which happens to be about the same file size as my map - making it that much more appealing to download via steam. so how bout it....this possible?