Interitus
Newbie
- Joined
- Mar 2, 2004
- Messages
- 87
- Reaction score
- 0
I've got a secret area accessible under water thru a pipe, and then you come up out of the water into the area. But for some reason, when underneath, its showing the skybox, and then when passing thru the top of the water you can see outside of my map, like you've got noclip on.
Here is what it looks like passing thru the waterline:
And this is what is above the waterline.
Does the water automatically reflect the skybox from below? I've got all settings set to high, so it should be reflecting all (which it doesnt, more on that in a bit)
Originally, I just had one water brush filling the pipe and into the little area, but I've made it more form-fitting to the pipe. I have an envmap for the surface that you can see, and its placed right in the little area, and cannot see the outside map, and isnt clipping anything.
Is the engine, or possibly the water material I'm using just built that way? Or is there anything I can do?
Second problem, my water isnt reflecting the props in my 3dskybox. I have reflect all turned on in my settings, but to no avail.
Here is what it looks like passing thru the waterline:

And this is what is above the waterline.

Does the water automatically reflect the skybox from below? I've got all settings set to high, so it should be reflecting all (which it doesnt, more on that in a bit)
Originally, I just had one water brush filling the pipe and into the little area, but I've made it more form-fitting to the pipe. I have an envmap for the surface that you can see, and its placed right in the little area, and cannot see the outside map, and isnt clipping anything.
Is the engine, or possibly the water material I'm using just built that way? Or is there anything I can do?
Second problem, my water isnt reflecting the props in my 3dskybox. I have reflect all turned on in my settings, but to no avail.