Raziaar
I Hate Custom Titles
- Joined
- Sep 13, 2003
- Messages
- 29,769
- Reaction score
- 140
I have one in my head. A large map, a gigantic hollow square comprises of a couple hundred blocks. Now, as players fight inside what starts off as a generic square room with perhaps a couple square obstacles around for cover jutting out of the floors, the walls and the ceiling. Each of the hundreds of squares that comprise the map, are set to take damage, so that as players are duking it out in this giant square box, its continously getting larger as the squares take damage and get destroyed. Eventually, if certain squares take enough damage, it can eventually bore outside of the map, and if players are unlucky enough to fall outside the map, they are killed.
To add a little spice to it all, i'm thinking maybe have the map occasionally do a random rapid rotation? Say you're on a relatively destroyed floor surface, then suddenly the map switches! You're on a very different piece of terrain, and if the map switches again and you fall to the floor with a spot that had been completely eroded to the outside, you're screwed.
I know I know... crackpot idea, i'm tired, give me a break
EDIT: I call it the deteriorating cube of death!
To add a little spice to it all, i'm thinking maybe have the map occasionally do a random rapid rotation? Say you're on a relatively destroyed floor surface, then suddenly the map switches! You're on a very different piece of terrain, and if the map switches again and you fall to the floor with a spot that had been completely eroded to the outside, you're screwed.
I know I know... crackpot idea, i'm tired, give me a break
EDIT: I call it the deteriorating cube of death!